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[Infinity Series] Giant Worm Pack PBR - Music | SFX | Mesh Morphing | Customization | Concept Art

Discussion in 'Assets and Asset Store' started by infinitypbr, Jul 9, 2015.

  1. infinitypbr

    infinitypbr

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    Texture Customization | Mesh Morphing | Sound Effects | Concept Art | Re-Mixable Custom Music

    Part of PBR Monster Pack #1. Get Giant Worm PBR and the following and save...
    Mushroom Monsters | Rock Monster PBR Pack | Plant Monster Pack PBR

    Unity Asset Store - Preferred Method
    https://assetstore.unity.com/packages/top/assets/40134

    InfinityPBR.com
    https://www.InfinityPBR.com/?pack=giantWorm

    Download Mac Demo | Download Windows Demo
    Giant Worm PBR is no joke. While he can be resized smaller, he is 24 feet long, and in his idle position stands 15 feet from the ground to the top most position. His mouth sits 2 meters from the ground, ready to chomp on his enemies head. His attacks are strong and he can spray poison from his mouth (particles included). While he doesn't walk, he can appear and disappear from his hiding spot under the ground.​


    Texture Customization
    Take control of the models, and make them match your project. Use the included Substance Painter source files to create custom textures in minutes, exported to work with Unity using a single click. Works with HDRP and non-HDRP projects!

    Of course if you don't have any interest in creating your own textures, I often ship my packs with multiple texture options that are ready to be used out of the box. If you sign up at InfinityPBR.com there may be more downloads availalbe for free.


    Mesh Morphing
    Blend Shapes give you the power to change the physical mesh of the model, often creating characters that look very different from the default. Our editor script will expose specific Blend Shapes in the Inspector, with sliders to change the values. You can even code the changes. That means your players can customize the mesh of their character, or spawned enemies can be given random values so each is different from the next.


    Sound Effects
    We include sound effects to go with the animations. These are created by sound designers specifically for Giant Worm PBR, often using practical foley recordings. We often include variations, so each time the sound is triggered, a script will randomly choose one of the variations to play. And sometimes we include multiple layers of audio, so you can mix and match and create the right effect for your game.

    The included script makes it easy to play clips & loops called via Aniamtion Events or other trigger methods. Options include multiple clips (randomly chosen), volume levels & modifications for volume by velocity, as well as the ability to play clips only some of the time. This way, for example, enemies can grunt during their idle loop, but only as often as you want them to.

    Re-Mixable Custom Music
    A composer has creates original tracks to accompany these packs. Some tracks are more like Theme Music, while others are more Ambient, or anywhere in between. Music is always included in layers. Each stem, often a single instrument, can be used in the Unity Audio Mixer so you can create your own mixes. The Demo scene will include a selection of Snapshots ready to be used, as well as scripts showing how you can modify the sound during gameplay.

    The music can now adapt to your game. Fade to another snapshot based on in-game variables such as Player Health, Time Remaining or whether the game is Paused or not. While a Composers Mix is always included if you do not want to mix your own tracks, we urge you to try it out. The power you have is insane.

    This video showcases 20 second clips from each of the included game-ready mixes. You can create your own mixes quickly and easily, and export them into .wav files with a single click!


    Concept Art
    You know what often separates the AAA studios from you? Their advertising channels are full of concept art, and yours isn't. As far as I know, there are no other Asset Store packages that include Concept Art. Using this, you can populate your website, Steam page, Facebook feed, Twitter, with compelling artwork to excite your fans before you have a game to show.

    At least 3 images are provided in both PNG & Photoshop format. The Photoshop files are layered, so you can turn on/off body parts and armor whenever possible, or modify the color or look for some layers but not others. These images are ultra high resolution.


    Animations
    Realistic animations are important. I don't know about you, but when I swing a bat real hard, my whole body moves. So if a character swings their sword, I think their whole body should move too. The world they live in may be fantasy, but we work to make sure that the perceived physics of the animations are realistic and highly detailed, including facial & wardrobe animation when possible.

    • Appear
    • Attack 1
    • Attack 2
    • Attack 3 / Cast
    • Block Loop
    • Death
    • Disappear
    • Got Hit Body
    • Got Hit Head
    • Idle
    • Idle Break


    YouTube Videos

    This video also shows the Blend Shapes, which allow you to morph the physical mesh of the model, to create a huge array of looks. Combined with the massive Texture Customization, there are literally thousands of looks you can make out of this one model. Finally we go through the music!

    About Infinity PBR
    I made a 30+ hour RPG using all Asset Store artwork. Without the Asset Store, that would have been impossible, and I am forever grateful for the artists who published their work. But I wanted more. I wanted more than just a few texture types. I wanted audio specific to the animations -- and I wanted animations that were realistic. I wanted the ability to change the look of my creatures, and dress my characters in a variety of clothing. And I wanted all of that wardrobe to be itself customizable. I wanted high quality PBR mateirials.

    Infinty PBR includes work from over a dozen artists, each specializing in their specific area.

    My goal is to provide you with packages that are more than what you've ever been exposed to before. Concept Art to help you market your work, Mesh Morphing & Texture Customization to keep things exciting in your game while also helping differentiate your game from others who use the same Asset Store packs. Animations & Sound Effects that feel real and bring characters to life. Music that can be adapted to fit the mood of your game, your scene, and your players.

    If you think what I'm doing is valuable, I urge you to subscribe to all of my work. You can sign up at InfinityPBR.com, and you can choose to get all new characters for just $30, the day they're released. You get a huge discount, often over 50%, and I get a budget to work with. If enough of you sign up, I'll not only be able to continue making more character & environment packs, but I'll be able to contract with more high quality artists to produce everything faster, add more animations, more wardrobe and all that. Thank you for your support!


     
    Last edited: Apr 5, 2020
  2. ZJP

    ZJP

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    Nice model, bookmarked. :cool:
    What about the price and the ETA?
     
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  3. infinitypbr

    infinitypbr

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    $39 @ launch, $49 eventually, just fixing a few smaller issues (related to Unity5, rather than the model), and fixing up the PDF instructions, then I'll submit to the store.
     
  4. ZJP

    ZJP

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    Thanks. Hope we can use some procedural IK to improve the originals animations. BTW, Mecanim or Legacy?
     
  5. infinitypbr

    infinitypbr

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    Mecanim, of course :)

    The structure should allow for IK stuff -- I've never used anything like that myself, so I don't know where to start to even test it.
     
  6. infinitypbr

    infinitypbr

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    It's been submitted to the asset store. The webpage for it is up, along with links to the mac and windows builds of the demo scene :) Not all of the procedural aspects are included in the demo scene.
     
  7. infinitypbr

    infinitypbr

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    Now live! I'll update the main post when I get back to my computer :)
     
  8. ZJP

    ZJP

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  9. infinitypbr

    infinitypbr

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  10. ZJP

    ZJP

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    Nice picture. Look like a render by Marmoset. :D
     
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  11. infinitypbr

    infinitypbr

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    I was sitting here thinking "how can I make particles that look like This..."

    image.jpg
     
  12. infinitypbr

    infinitypbr

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  13. infinitypbr

    infinitypbr

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    The Giant Worm is now part of PBR Monster Pack #1!
    This package will include FOUR Monsters. Right now it has the Mushroom Monster and Giant Worm. In time we will be adding a "Plant Monster" and "Rock Monster".

    The price will rise for each model we add, but anyone who gets it now will get those for FREE.

    View attachment 147725
     
    Last edited: Jun 30, 2016
  14. infinitypbr

    infinitypbr

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    Updated metadata in the pack, and tagged the model as well.
     
  15. infinitypbr

    infinitypbr

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    Here's a new video just uploaded to YouTube. This shows the Giant Worms being featured in my Action RPG game "The Barbarian", available now on iOS.

    The Barbarian was made in Unity 4.6 and these worms are NOT PBR. I created the textures in Unity 5.1, and imported those textures into my 4.6 project, where I created bumped diffuse legacy shader materials using the diffuse and normal maps.

     
  16. infinitypbr

    infinitypbr

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  17. infinitypbr

    infinitypbr

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  18. infinitypbr

    infinitypbr

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  19. infinitypbr

    infinitypbr

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    Our latest addition to the PBR Monster Pack #1 is the Rock Monster PBR Pack!

    This pack includes the Mushroom Monster, Giant Worm, Rock Monster & the Plant Monster (Coming Soon!). Get it now for $79, or upgrade from the Giant Worm for just $34! The price will go up to $99 for the PBR Monster Pack #1 once the Plant Monster is released, so getting it now will be a pretty good discount.

    Rock Monster PBR Pack
    This package includes a 9 foot tall magical rock monster. Animations even include magical "Rubble to Idle", and when killed, he bursts back into rubble! Multiple rock textures are included, all 100% customizable, just like all of our PBR models.

     
    Last edited: Jun 30, 2016
  20. infinitypbr

    infinitypbr

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    Giant Worm has been updated with a brand new procedural material graph that loads MUCH faster than before!

    Check it out!
     
    Last edited: Jun 30, 2016
  21. infinitypbr

    infinitypbr

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  22. infinitypbr

    infinitypbr

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    Giant Worm Pack PBR has been updated!
    (Part of PBR Monster Pack #1)
    1. "Copy This To That", an editor script ready to be used in a new "Texture Creation" scene, allows you to copy the settings from any one section to the other sections on the same or other materials. Rather than updating the changes to each section by hand, you can now update a single section, and copy that to all the others with one click.


    2. "Mass Exporter" script, along with a Single Exporter script, make it easy to export the customized materials directly into Standard Shader Materials, 100% game ready, with a single click. Advanced features include the ability to share un-changed texture maps from one material to another, so materials that only change the color, will only use a single new map, rather than 4!


    * This is actually a pretty important update. I suggest you check it out, as it'll save a TON of time over the previous version.
     
    Last edited: Jun 30, 2016
  23. infinitypbr

    infinitypbr

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    Here's a 15 minute video detailing how to use the new features. Basically you can create a very unique, custom look for the characters in just a few minutes. Game ready textures & materials exactly as you'd like them to look.

     
  24. infinitypbr

    infinitypbr

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  25. infinitypbr

    infinitypbr

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    I'm submitting an update that includes Blend Shapes! There are 13 exposed shapes for you to work with, allowing for a much greater amount of variety in your enemy hordes. The spikes have been separated into two groups now as well.




     
  26. infinitypbr

    infinitypbr

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    Coming Soon: Audio!

    Audio is complete for the Giant Worm! I'm packaging it up, making a new demo, and will be submitting it to the Asset Store :)
     
  27. infinitypbr

    infinitypbr

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  28. infinitypbr

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    Audio update is now live on the asset store!
     
  29. infinitypbr

    infinitypbr

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    Concept Art
    Next update, probably available tonight after I get back from seeing a new niece, will include Concept Art! My goal is to provide *everything* you need to create a game. For me, that means more than just characters and animations, it also means everything you need to advertise your game. You can use this to populate your website, your Steam page, and more.

    The files are .png and .psd, layered to provide maximum flexibility, both in color and in options. The carapace, for instance, is not only optional in Unity, it's also optional in the Concept Art featured below. Three individual images.

     
  30. infinitypbr

    infinitypbr

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  31. infinitypbr

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    Adaptive Music
    A composer has creates original tracks to accompany these packs. Some tracks are more like Theme Music, while others are more Ambient, or anywhere in between. Music is always included in layers. Each stem, often a single instrument, can be used in the Unity Audio Mixer so you can create your own mixes. The Demo scene will include a selection of Snapshots ready to be used, as well as scripts showing how you can modify the sound during gameplay.

    The music can now adapt to your game. Fade to another snapshot based on in-game variables such as Player Health, Time Remaining or whether the game is Paused or not. While a Composers Mix is always included if you do not want to mix your own tracks, we urge you to try it out. The power you have is insane.

    Listen to the Composers Mix here: https://soundcloud.com/user-821120479/infinitypbrcom-they-surround-us
     
  32. infinitypbr

    infinitypbr

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    New Demo featuring the music, mesh morphing, texture customization & more!

     
  33. infinitypbr

    infinitypbr

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    Here is a video showcasing the 10 included mixes of the song "They Surround Us", composed specifically for this package. In the demo scene you can quickly and easily create new mixes that fit your game, and export them all with a single click!

     
  34. infinitypbr

    infinitypbr

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    I've put the Giant Worm into the "Book of the Dead" :)

    BookOfTheDead2.jpg
    BookOfTheDead1.jpg
     
  35. infinitypbr

    infinitypbr

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