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In Game Gizmo Transform

Discussion in 'Made With Unity' started by BabilinApps, Feb 19, 2015.

  1. BabilinApps

    BabilinApps

    Joined:
    Dec 28, 2014
    Posts:
    40
    Sometimes a game requires a user to move, scale, and rotate an object just as they would on a 3d program. This is why we created the In Game Gizmo Transform tools. The gizmos mock the look and feel of 3ds max.

    With clean commented code you can just drag and drop or use the advanced editor tool to customize the look and behavior of the gizmo.

    uses Gl.render, so it might not work on all builds of Unity3d

    For questions or help, contact us.
    Check out the demo HERE




    Check out the demo HERE
    Pay for my coffee and buy it HERE
    Documentation HERE
     
  2. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,790
    That's a pretty nice tool. I like the fact it's represented in object space.
    One additional feature (don't know how difficult it would be to implement) that would be nice is a angle snapping feature with the option to set the snap angle.
     
  3. BabilinApps

    BabilinApps

    Joined:
    Dec 28, 2014
    Posts:
    40
    I will do it as soon as people buy me enough coffee ;)