Image Effects for Unity FREE

Discussion in 'ShaderLab' started by aubergine, Oct 22, 2011.

  1. aubergine

    aubergine

    Member

    Joined:
    Sep 12, 2009
    Messages:
    2,039
    Well, i managed to do image effects for Unity FREE. It is not as fast as in PRO, but it does the job. Mainly, the smaller the screen size, the faster it is. I get decent 30FPS with a crowded scene in a web build.

    I would like to know if anyone would be interested in such a package for a price.
  2. 95KillerZ95

    95KillerZ95

    New Member

    Joined:
    May 27, 2011
    Messages:
    253
    Maybe you could give some screen how it looks, but I will be very interested in that ;)
  3. aubergine

    aubergine

    Member

    Joined:
    Sep 12, 2009
    Messages:
    2,039
    Here are some photos to look at, i only converted some of my image effects pack for demonstration and testing.
    The sulaco model is available at 3dcafe.com, it has too many vertices and not suitable for games. It is here for demonstration only.

    Original Scene
    [​IMG]

    Emboss
    [​IMG]

    Negative
    [​IMG]

    ThermalVision (dont mind the mess, its because of the sulaco model)
    [​IMG]

    Desaturate
    [​IMG]

    Radial Blur
    [​IMG]

    SobelEdge
    [​IMG]
    Last edited: Oct 22, 2011
  4. 95KillerZ95

    95KillerZ95

    New Member

    Joined:
    May 27, 2011
    Messages:
    253
    The Image Effect provided by you for Unity Free looks nice, specifically for Radial Blur, Thermal Vision , Night Vision (But you already did it for free) , emboss , etc..., Can you any of these : motion blur, glow effect.... But I'm already tempted to buy this kit, how much you're thinking to sell it? And if you want a suggestion post this to asset store section, I think more people go there than here...
  5. aubergine

    aubergine

    Member

    Joined:
    Sep 12, 2009
    Messages:
    2,039
    The nightvision i provided for free was done with renderwithshader. What im offering is something different and more elegant.

    I think it will be the same price as the pro shaders i provided. Because you get the exact same source codes as the pro shaders. But considering that my sales are really low, im not tempted to spend more time on this.
    Last edited: Oct 22, 2011
  6. hippocoder

    hippocoder

    Digital Ape Moderator

    Joined:
    Apr 11, 2010
    Messages:
    10,903
    If sales are low it could mean that the shaders aren't what people are looking for. Specifically, those shaders you have done are pretty much the same as the ones on the nvidia cg developer website.

    What would be interesting are what you can't do right now, or ios shaders. Yup, really fast optimised shaders are the way forwards and worth paying big bucks for (IMHO).
  7. aubergine

    aubergine

    Member

    Joined:
    Sep 12, 2009
    Messages:
    2,039
    Okay, you go and do that.

    Godrays also working for Unity Free:
    [​IMG]

    Underwater wiggle effect (Best seen when animated):
    [​IMG]
    Last edited: Oct 23, 2011
  8. parnell

    parnell

    Member

    Joined:
    Jan 14, 2009
    Messages:
    206
    Depth of Field PLEASE!!!
    Bloom!!
    if you can get these on IOS as well you'll be my champion and i'll gladly pay you:)
    B

    EDIT:
    Basically get as many of the Unity Pro post effects working...ESPECIALLY Depth of Field, Bloom is good too.
    Thanks again!
    Last edited: Oct 23, 2011
  9. aubergine

    aubergine

    Member

    Joined:
    Sep 12, 2009
    Messages:
    2,039
    Depth of field is impossible, sorry. We are not able to get a depth texture with Unity Free. And calculating depth by script is too expensive.
    Bloom, i already added to the pack.
    These all work on ios no problem there. Infact, the smaller the screen resolution, the better it is.
  10. carking1996

    carking1996

    Member

    Joined:
    Jun 15, 2010
    Messages:
    1,823
    pic of Bloom? That'd be nice! Also, very nice work here!!
  11. aubergine

    aubergine

    Member

    Joined:
    Sep 12, 2009
    Messages:
    2,039
    Bloom shader: (top the original, bottom the bloomed one)
    [​IMG]
  12. aubergine

    aubergine

    Member

    Joined:
    Sep 12, 2009
    Messages:
    2,039
    EdgeDetect:
    [​IMG]

    So, the above are the ones working with Unity Free now.

    My testing computer is a Intel Core 2 Duo 2.80ghz with 3gb ram
    With a 800x600 screen resolution i get 30FPS.
    With a 640x480 screen resolution i get 45FPS.

    The question is, are these FPS' good enough?
  13. itachi4365

    itachi4365

    Member

    Joined:
    Sep 24, 2012
    Messages:
    30
    I am unable to make the underwater wiggle effect work. Could you please guide me with steps to do so?
  14. itachi4365

    itachi4365

    Member

    Joined:
    Sep 24, 2012
    Messages:
    30
    Wrong forum. I have the full pack
  15. aubergine

    aubergine

    Member

    Joined:
    Sep 12, 2009
    Messages:
    2,039
    Oh okay, please contact me from the mail supplied in the readme file. Explaining what the problem is and what you expect to have.
  16. Straafe

    Straafe

    Member

    Joined:
    Oct 15, 2012
    Messages:
    20
    Has this pack been released?
  17. aubergine

    aubergine

    Member

    Joined:
    Sep 12, 2009
    Messages:
    2,039