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I'd like someone to introduce me to the network system

Discussion in 'Multiplayer' started by RickyX, Oct 7, 2015.

  1. RickyX

    RickyX

    Joined:
    Jan 16, 2013
    Posts:
    280
    Working on a project, it's in early state and i tought i should start adding the network/multiplayer system... I'm so confused i don't know if i should use unity's build in network components/features or it's better to buy an asset that provides with better networking.... And can anyone explain how networking works ? Example how would you go about showing someone a mesh, but only to one player, and that's only his object, while others see it difrently for themselves, etc...
     
  2. RickyX

    RickyX

    Joined:
    Jan 16, 2013
    Posts:
    280
    Am i really not gonna get replies on a fairly easy to reply to thread ? Come on guys -.-
     
  3. l3fty

    l3fty

    Joined:
    Mar 23, 2013
    Posts:
    87
    There's a few threads around comparing different networking systems, they are worth a read to help decide which solution suits your project. If you go with UNet (or even just to check it out) this series of tutorials is really good: