Search Unity

I want to make a game like zelda

Discussion in 'General Discussion' started by Harcken, Oct 23, 2014.

  1. Harcken

    Harcken

    Joined:
    Oct 23, 2014
    Posts:
    1
    Greetings, I am new to the community and want to start my first project with a game like zelda, but not where to start can someone help, tutorials, books, videos or something, thanks.
     
    GarBenjamin and BrandyStarbrite like this.
  2. AndrewGrayGames

    AndrewGrayGames

    Joined:
    Nov 19, 2009
    Posts:
    3,821
    Well, to make your first project, I recommend going here to learn to use the tool, first. As it goes on, you'll certainly have insights in how to make that Action RPG.
     
    calmcarrots likes this.
  3. calmcarrots

    calmcarrots

    Joined:
    Mar 7, 2014
    Posts:
    654
    How does everyone not see that Learn button? It's like right next to the community button that they used to get here.
     
    Kondor0, carking1996 and Kellyrayj like this.
  4. AndrewGrayGames

    AndrewGrayGames

    Joined:
    Nov 19, 2009
    Posts:
    3,821
    It's easy. When I was a newbie, I was accustomed to downloading the tool, mucking about for a bit blindly, then deciding to shout for help (in other words, I wasn't much different.) The place I went differently was A) I had prior coding knowledge, and B) I looked at the Island sample project (Unity 2.6 had a massive island.)
     
    calmcarrots likes this.
  5. N1warhead

    N1warhead

    Joined:
    Mar 12, 2014
    Posts:
    3,884
    Buddy, the best place to start is aside from the Demos that come with Unity and the Full project tutorials that Unity gives away free (on the Asset Store)

    Is go to Youtube, they have A LOT, and I mean A LOT of tutorials on how to piece together basics of almost ANY kind of game.

    Keywords (BASICS) nobody can make a game tutorial on exactly what you envision.
    They can only show you the path on how to get there and hope you follow it.

    Hope that helps!
     
  6. Tomnnn

    Tomnnn

    Joined:
    May 23, 2013
    Posts:
    4,148
    If you learn by picking apart existing projects, download some free projects and look through the scenes and code.
    If you learn by watching, check out quill18creates on youtube. He's the best!
     
  7. Hades II

    Hades II

    Joined:
    Oct 23, 2014
    Posts:
    55
    You should definitely start with the tutorials unity gives us. I also want to create an zelda type rpg game. But like you I am also new to unity. I've been swarming around unity for about two weeks and have not learned anything. But the tutorials are helping me learn unity at an fast pace.
    I would kindly suggest you to do some of the tutorials and sooner or later you will be on your way to making an rpg game.

    GOOD LUCK!
     
  8. marcipw

    marcipw

    Joined:
    Apr 18, 2013
    Posts:
    239
    If you have a bit of pie 'n' mash to spare (or invest), check out some of the rpg focused plugins on the Unity asset store. I am sure you will find one or two awesome things to get you off to a flying start.
     
  9. GarBenjamin

    GarBenjamin

    Joined:
    Dec 26, 2013
    Posts:
    7,441
    That's great! Just get a notebook and pen or pencil.
    Sit down and watch videos of zelda being played.
    Pay attention to all of the various things you see and hear.
    Try to identify the components or systems being used in the game.
    Write down each component / system you identify.

    At first you can even start with a simple list of individual requirements that later you may group under a few components, such as:

    Move player character around under player's control
    Detect and handle collisions between player character and environment
    Populate world with enemies

    Doing the above exercise will give you a much clearer picture of what you need to learn to build your version of the game. It will help you to spend your learning time more efficiently.

     
    AndrewGrayGames likes this.
  10. Nubz

    Nubz

    Joined:
    Sep 22, 2012
    Posts:
    553
    Bad direction to steer someone new towards.
    They won't learn anything and will end up with a pile of scripts and assets they don't know what to do with.

    This I agree with very much so since I do it all the time when I play games.
     
    GarBenjamin and AndrewGrayGames like this.
  11. marcipw

    marcipw

    Joined:
    Apr 18, 2013
    Posts:
    239
    Depends how you look at it really. There is no right or wrong way to learn. If the asset's source is open, it might be very useful to delve into it to see how it has been put together.
    Also, there is nothing wrong with using Plygame, the 3D physics platformer kit, Ultimate FPS, Universal Fighting Engine or Playmaker if you just want to get making.

    It depends on your mindset and what parts of the various game development work flows you want to specialise in.

    Some very talented programmer's spent a lot of time creating genre specific assets so we can make use of them. No need to reinvent the wheel every time if you don't have to.

    Becoming a master programmer is not the only thing people need to learn.
     
    BrandyStarbrite likes this.