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i need help!!!

Discussion in 'Getting Started' started by forme123, Feb 3, 2015.

  1. forme123

    forme123

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    Feb 3, 2015
    Posts:
    17
    so im making survival fps game
    i need fish AI script i have models of sharks, whales, etc... with ofcourse animations
    how to make shark to swim in water so do i need bake scene or?
    and i have advanced ai pro when i add script to shark and do options "waypoints, animation set, target and etc"
    on baked scene my shark go out of terrain and staying in place with "walk" anim.
    so if anybody can help me :)
     
  2. N1warhead

    N1warhead

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    Mar 12, 2014
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    I don't know anything about this Advanced AI Pro.
    But is there a possibility you still need to do a Vectro3.forward? That way the Shark knows to move forward (towards) this waypoint.

    Again, I could be totally wrong as I don't know how that AI system works.
     
  3. forme123

    forme123

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    hmm, can you.. if you want to send me a link of other ai asset with waypoints and agressive :)
    and one more question if ai have way points do i need navmesh scene ?
     
  4. N1warhead

    N1warhead

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    Honestly, all i can say is just search the Asset Store. I don't really purchase AI stuff. I just make my own.
    I find it easier, at least for the sake of what I want to do lol.

    The easiest way to do your own way points is to put some empty game objects around the map, and tell your Shark to go to it.

    something like. (MAY OR MAY NOT WORK) - NOT TESTED.

    Code (CSharp):
    1. public GameObject[] Waypoints;
    2. public float Speed;
    3.  
    4. void Update(){
    5. foreach(GameObject wayP in Waypoints){
    6. this.transform.LookAt(Waypoints)
    7. transform.Translate Vector3.forward * Speed * Time.delaTime;
    8. }
    9.  
    10. }
     
  5. forme123

    forme123

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    tnx for answering
    so i was on youtube and looking for fish ai and i found speedtutor channel one with fish ai tutorial xD
    so this is his js

    Code (csharp):
    1.  
    2. #pragma strict
    3.  
    4. var target : Transform[];
    5. var isMoving : boolean = false;
    6.  
    7. var speed : float = 5.0f;
    8.  
    9. private var newTarget : Transform;
    10.  
    11. function Start()
    12. {
    13.     animation.Play("loop_swim");
    14.     animation["loop_swim"].wrapMode = WrapMode.Loop;
    15.     animation["loop_swim"].speed = 2;
    16. }  
    17.  
    18. function Update()
    19. {
    20.     if(isMoving == false)
    21.     {
    22.         newTarget = target[Random.Range(0, target.length)];
    23.         isMoving = true;
    24.     }  
    25.  
    26.     transform.position = Vector3.MoveTowards(transform.position, newTarget.position, speed * Time.deltaTime);
    27.     transform.LookAt(newTarget.position);
    28.  
    29.     if(transform.position == newTarget.position)
    30.     {
    31.         isMoving = false;
    32.     }  
    33. }
     
    Last edited by a moderator: Feb 3, 2015
  6. forme123

    forme123

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    i just wondering do i need bake scene and i dont need lol
    shark move to box "waypoints" so i need find that ai can go to waypoints if ai see player attack when player escape return to waypoints or if player die return to waypoints :D
     
  7. forme123

    forme123

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    so anybody want help me?
     
  8. Aurore

    Aurore

    Director of Real-Time Learning

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  9. forme123

    forme123

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    im not good in scripting im good at modeling and etc. so i need script that "shark" go to waypoints when he see player, stop waypoints, attack player, if shark kill player , return to waypoints
     
  10. forme123

    forme123

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    anybody?
     
  11. Aurore

    Aurore

    Director of Real-Time Learning

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  12. forme123

    forme123

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    i will look tnx
     
    Aurore likes this.