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How to start with 2D?

Discussion in '2D' started by ggpete, Oct 14, 2014.

  1. ggpete

    ggpete

    Joined:
    Oct 14, 2014
    Posts:
    1
    Pretty much as topic says. I'm a newbie dev coming from 1 month UE4 sub and it doesn't really show much love for 2D so I decided to give Unity a try as I heard it's more suited to it and has a great community too.
    I just starting to learn and my current target is a simple 2d game for mobile devices.
    If I understand correctly i'll need to learn c# if I want to code in unity?
    I saw a 2d toolkit asset - is it still needed or it has been added into the engine already?
    Also what assets are crucial to get when developing a 2d mobile game?
    Any tips/links/guides are more than welcome.
    Thanks a lot in advance.
     
    Last edited: Oct 14, 2014
  2. LaneFox

    LaneFox

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    Jun 29, 2011
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    7,535
  3. marskuh

    marskuh

    Joined:
    Oct 13, 2014
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    Also consider the "Live Trainings" which have been recorded in the past, so you can still watch them.

    I am currently also learning unity and love the the beginner tutorials as well as the live trainings.

    Here you go: http://unity3d.com/learn/live-training
     
  4. Wrymnn

    Wrymnn

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    Sep 24, 2014
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    384
    You can use C# or JavaScript.

    Even Boo but I don`t even what that is, something from Python maybe but I don`t recommend.
     
  5. Lisa C

    Lisa C

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    Jan 26, 2014
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    I'm in the same position as you, learning and developing on mobile.

    I use c# and try to stick to the basic unity editor as much as I could for the first couple of months. I think that you have a better understanding of how the assets that you can add work if you have worked with unity alone for a while.

    There are two really good courses that I followed on lynda.com (you can get a free trial for a week and watch them both):

    http://www.lynda.com/Unity-2D-tutorials/Unity-2D-Essential-Training/159243-2.html
    http://www.lynda.com/Unity-tutorials/Creating-Mobile-Games-Unity/171054-2.html

    You don't really need any assets to follow them, although the second uses ngui for one chapter.

    I did buy an asset to make the input a whole lot easier, it's InControl, really easy to implement and saves you getting confused with the swipes and touches and whatever on touch screens:
    https://www.assetstore.unity3d.com/en/#!/content/14695

    Hope that helps! :)
     
  6. chicagoGSH

    chicagoGSH

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    Jul 5, 2014
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    3