Hi, I'm looking to implement grapple-hook or a ring swing in my current project and wondered if anyone knew of any tutorials etc? i'm thinking it would work in a similar fashion to the hookshot in the zelda series if so, i'd do something like this: Raycast from player position to target Store raycast hit in a Vector3 transform.translate from current position towards Vector3 * speed
Hey there guys! I just found the grapple hook package. I'll give it for free and open-source! https://mega.co.nz/#!glZ3nC4Q!G_CDL41heGBJnaPSGlA8sH0nu7S-FR00jaroCVqvA5g Enjoy If you got any questions, don't hesitate to ask!
Hey Sykoo, do you still have the grapple hook package? I was having trouble when I was trying to open it up Thanks!!!!
Hey! You can download it through this link: https://mega.co.nz/#!UlJUwZBK!G_CDL41heGBJnaPSGlA8sH0nu7S-FR00jaroCVqvA5g I re-exported the package as there were some issues after Unity 5. But now it should work correctly.
Hi, I am trying to implement your hook system to get a batman like grapple hook in my game in a 3d environment. The hook is getting fired but its not attaching to the HOOK_PLACE object in the scene. Sorry I am new to unity programming. Thanks!
Hey! My grappling hook is not made for 3D but it can be optimized by just a little tweaking, unfortunately I don't have time to work on it at the moment! :/ For your issue, I'd suggest you to take a look at tags etc. I don't remember a lot of the method I used for the script as it was quite long time ago I created it. If you have any further questions, please don't hesitate to ask!
Hey @Sykoo - would you mind reposting this link to the package? It doesn't seem to work any longer. I was playing with this as well. Thanks!
I'm not sure if the asset has to be fixed - if it does I'll probably wait until I get some free time.
Would you mind reposting the link anyway? I wouldn't mind checking it out even if I have to make some fixes. Thanks!