I just made my first build on Vita and as expected got my first crash. Below the video : - https://www.facebook.com/photo.php?v=544538125659390&set=vb.262298680550004&type=2&theater Well, wondering if there is anyway to debbug this? I have Unity Pro, opened the Profiler, and sticked Developement Build + Autoconnect Profiler in the Build Settings... But the Profiler belong empty, absolutly nothing occur. What I can say so far is the game is 100% running on : - iphone : 3GS to 5S, (ipad2,4, mini). - Android :Nexus 7, Galaxy S3,4 - Ouya... Never got any problem during the map loading process... Not sure if it is a memory management issue, maybe some c# or lib not supported on Vita... or else? A few other feedback : The black cloud on the video seems to be a shader issue. I am using the Mobile/Particles/ Alpha Blend shader. I hope an update inthe RuntimePlatform including the Vita : https://docs.unity3d.com/Documentation/ScriptReference/RuntimePlatform.html EDIT : it seems #if UNITY_PSM is already available... Thank you!