How much kBits/s is too much?

Discussion in 'Multiplayer Networking' started by LoneWolfGabo, Jul 30, 2010.

  1. LoneWolfGabo

    LoneWolfGabo

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    I'd like to have a reference point about this..

    I'm using about 30 kBits/s. is it too much??
  2. Dreamora

    Dreamora

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    30kbits mens 4.5kb/s, thats something that any type of broadband should be able to handle on its own ... your problem will be the server side ... cause that means also 4.5kb/s upstream per player at worst ...
  3. LoneWolfGabo

    LoneWolfGabo

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    hmm not sure i follow...

    in the stats for the one hosting the game (race game)
    it reads :
    recived data rate : 20 kBits/s
    sent data rate : 10 kBits/s

    with 2 players connected (host and client)

    i said 30 by adding up both send and recieve.

    So is it too much?
  4. AkilaeTribe

    AkilaeTribe

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    By supposing the most acceptable connection is ADSL 512 Kbits, its upstream is 128 Kbits.

    But that's the theory. In reality, the farther you are from the DSLAM, the worst your performances are, and your could have -50% performances from the theory values.

    http://en.wikipedia.org/wiki/List_of_cable_Internet_providers

    For your information, downstream and upstream are not the same, and you should not addition them.
  5. LoneWolfGabo

    LoneWolfGabo

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    Yeah, i knew that, just didn't know in english heh.

    It's all kinda confusing... because you are saying for example 128 Kbit and in unity it reads in kBits.

    So is it the same??
  6. AkilaeTribe

    AkilaeTribe

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    Very little impact, but existing difference.

    http://en.wikipedia.org/wiki/Kilobyte

    1 kb = 1000 bytes (ko in french)
    1 Kb = 1024 bytes (kio in french)

    This nuance of k and K only exists in english, I forgot this detail.

    ISP uses kb as unit.