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How does enabling IsKinematic solves my collision problem?

Discussion in 'Scripting' started by Poinsuki, Oct 24, 2014.

  1. Poinsuki

    Poinsuki

    Joined:
    Oct 8, 2014
    Posts:
    11
    In my pong clone, without interpolation or kinematic, the ball clips into the paddles a good bit. when I apply interpolation on the ball and the paddles, the ball clips just a little bit into the paddles. In continuous detection, the ball sometimes collides where it should and sometimes early, it's the same for decreasing the fixed timestep. But, when I turn on the IsKinematic for both paddles, the ball collides exactly where it needs to collide, everytime. Why is this? Is there a way to achieve this without making the paddles kinematic?