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Hinges and physics in general...

Discussion in 'Editor & General Support' started by Thunderpants1, May 25, 2015.

  1. Thunderpants1

    Thunderpants1

    Joined:
    May 25, 2015
    Posts:
    14
    I've been using Unity for a few days and enjoying it quite a lot.

    But now I am attempting to make a robot, physics based, simulation type game.

    The physics system is not cooperating with me at all.

    I can't make a hinge motor that is strong enough to lift an (unconnected) object with a mass of 10 (for instance) in a slow controlled manner without hinges and connections 'loosening'?

    Heavy objects are completely falling through lighter ones.

    I'm just getting extremely frustrated and disappointed.

    Am I looking at limitation in the physics system or am I completely missing something?

    Any advice would be helpful.

    Should I set masses to extremely low?

    Should I set my size scales much higher? I can't have things going through each other. (and yes. I have already activated continuous collision detection)
     
  2. Thunderpants1

    Thunderpants1

    Joined:
    May 25, 2015
    Posts:
    14
    Any help or advice guys?

    I would greatly appreciate it.
     
  3. Thunderpants1

    Thunderpants1

    Joined:
    May 25, 2015
    Posts:
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  4. Thunderpants1

    Thunderpants1

    Joined:
    May 25, 2015
    Posts:
    14
  5. Thunderpants1

    Thunderpants1

    Joined:
    May 25, 2015
    Posts:
    14