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Help with Unity Toon Shader

Discussion in 'Shaders' started by grayglob, Oct 6, 2015.

  1. grayglob

    grayglob

    Joined:
    May 3, 2014
    Posts:
    1
    Hello there, this is my first post on the Unity forums so pardon my noob question. ;) I am having trouble getting the toon shader, that comes with the Unity standard assets package, to work as desired. I am only posting this, as I have tried everywhere to find a working solution on the Unity forums for this to no avail.
    When I add a toon shader to a scene object other than the standard objects (such as a cube, sphere etc..) the shader does not diffuse correctly and creates a bunch of polygons. What is the proper way to add a toon shader to an existing model and texture?

    For example when I add a toon shader to this bush, it goes from this:


    Editor Screenshot 3.png

    To this:

    Editor Screenshot 2.png

    I need it to look like the first image but cell shaded. Any ideas? Thanks in advance :D
     
  2. bgolus

    bgolus

    Joined:
    Dec 7, 2012
    Posts:
    12,343
    By toon shaded do you mean the outline or the lighting?