Search Unity

Help with profiling webGL

Discussion in 'Web' started by arumiat, Jan 16, 2016.

  1. arumiat

    arumiat

    Joined:
    Apr 26, 2014
    Posts:
    321
    Hi guys,

    I'm trying to look at my webGL content in a systematic way to see where there are bottlenecks & potential low hanging improvements. I'm going to post more but my initial question is, neither myself nor a developer can profile the GPU in webGL whilst it's connected to a browser with the content running. Nothing shows up in the GPU window.

    Is this a limitation?

    If so, does profiling within the Editor give you a pretty good idea of what the GPU is doing?

    What's the benefit to profiling the content directly?

    Thanks,
    T
     
    jspivack and Good-old-Grim like this.