Hi guys, I'm trying to look at my webGL content in a systematic way to see where there are bottlenecks & potential low hanging improvements. I'm going to post more but my initial question is, neither myself nor a developer can profile the GPU in webGL whilst it's connected to a browser with the content running. Nothing shows up in the GPU window. Is this a limitation? If so, does profiling within the Editor give you a pretty good idea of what the GPU is doing? What's the benefit to profiling the content directly? Thanks, T