Is there an easier way to test the Social API in the Editor? My main problem is that then posting progress I get "Achievement ID not found" errors. When running in iOS the Achievement Descriptions are pulled from the OS, but in the editor the only descriptions are "Achievement1", "Achievement2", "Achievement3". I have found a workaround (below) but I would like to know if there is an easier way: Code (csharp): void Start () { #if UNITY_EDITOR Local instance = Social.Active as Local; List<UnityEngine.SocialPlatforms.Impl.AchievementDescription> descriptions = new List<UnityEngine.SocialPlatforms.Impl.AchievementDescription> (); // provide testing data for social achievements foreach (Achievement ach in myLocalAchievements) { UnityEngine.SocialPlatforms.Impl.AchievementDescription achievement = new UnityEngine.SocialPlatforms.Impl.AchievementDescription (ach.Code, "", null, "", "", false, 0); descriptions.Add (achievement); } FieldInfo field = instance.GetType ().GetField ("m_AchievementDescriptions", BindingFlags.Instance | BindingFlags.NonPublic); field.SetValue (instance, descriptions); #endif } Any suggestions would be great, if there is no built-in solution, feel free to use mine Cheers.