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Hebrides isle environment

Discussion in 'Works In Progress - Archive' started by bgivenb, Mar 24, 2016.

  1. bgivenb

    bgivenb

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    Hey guys, I'm creating an environment in the style of a Hebrides island.

    I'll be posting my progress, and breaking down how I did things, so I hope somebody will find this useful.:)
    If you have and questions or critique, I'd love to hear it!


    Edit:
    Current progress pic:

     

    Attached Files:

    Last edited: Jun 2, 2016
  2. bgivenb

    bgivenb

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    Reference Images



    Concept:

     
    Last edited: Jun 2, 2016
  3. bgivenb

    bgivenb

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    Progress on the terrain in world machine. Not done yet, but it's staying true to the concept:

    With a quick color overly

     
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  4. LiquidCrystal

    LiquidCrystal

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    More advanced animations on the grass and rocks and water can be added, but overall, it is a good one.
     
  5. bgivenb

    bgivenb

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    Far from finished here :)

    Update: Pulled my heightmap into blender and started sculpting the cliffs

    CliffSculpting.png
     
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  6. LiquidCrystal

    LiquidCrystal

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    Yep, looks much better.
     
  7. bgivenb

    bgivenb

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    Took a few days away from this, but I'm back on it.
    Finally got around to finishing the cliff sculpt

    Progress3.png
     
  8. bgivenb

    bgivenb

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    After a few mind-numbing hours of re-topology work, I have the final mesh:
    Progress4.png

    Clocks in a a hefty 10k tris. My index finger needs a rest


    Here is what it looks like with ambient occlusion baked into from the high poly. Really seeing it start to take shape
    Progress5.png
     
    Last edited: Mar 31, 2016
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  9. bgivenb

    bgivenb

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    More progress on the diffuse texture.

    I masked everything off by color and the painted my textures. I used my color mask in photoshop to cup out the textures.

    Progress6.jpg


    Masking using the AO as a guide:
    Progress7.png

    Painting in my cliff texture:
    Progress8.png

    Painting in my grasses:
    Progress9.png
     
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  10. bgivenb

    bgivenb

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    Took a break from the texturing process to work on the lighthouse base.

    Progress10.png
     
  11. virror

    virror

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    Looking awesome, seems like a very unlikely placement for a lighthouse though : p
     
  12. RavenOfCode

    RavenOfCode

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    This looks quite nice, keep it up! :)
     
  13. bgivenb

    bgivenb

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    Thanks for the kind words :)


    This is my inspiration. I want to make it seem precarious :)

     
    Last edited: Apr 2, 2016
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  14. virror

    virror

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    Awesome picture.
     
  15. bgivenb

    bgivenb

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    Pulling this one out of the dustbin to complete it. Here's a quick update:

    scotsIsle.png

     
    Last edited: Jun 2, 2016
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  16. bgivenb

    bgivenb

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  17. bgivenb

    bgivenb

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    Ok, so I needed to add some detail to the island. I didn't have a shader that would fit my needs, so I made my own. I need to switch between a rock, sand and grass detail textures while still keeping the same overall colormap and normals, and without sharp seams. Here is my solution:

    detailshot7.jpg

    Basically the shader I came up with uses a simple splat map, consisting of the just the green channel, the alpha channel, and black.
    splatmapexample.jpg

    I used this to choose between my detail textures. I then used a desaturate function to remove the color information from my detail textures, and overlayed them onto my diffuse albedo, so that they use the color from my main colormap. Examples:
    detailshot2.jpg


    detailshot3.jpg

    I'm pretty happy with how it turned out; my detail normals mix perfectly with my main normal map:

    detailshot4.jpg
     
    Last edited: Jun 2, 2016
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  18. bgivenb

    bgivenb

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    detailshot1.jpg detailshot5.jpg

     
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  19. nxtboyIII

    nxtboyIII

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  20. bgivenb

    bgivenb

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    Took some time to finish up the lighthouse.



    Made some color adjustments to the island:

    screen4k4.jpg
     
    Last edited: Jun 2, 2016
  21. bgivenb

    bgivenb

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    Quick update:
    created a nice rock pack for the environment:


    Here are a couple sketchfab scenes with the rocks (low res textures)


    This is what they look like in engine with full res textures and a detail overlay:
    rock.png

    Messing around with some placeholder vegetation as well:

    quickupdate.png

    grasses1.jpg
     
  22. bgivenb

    bgivenb

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    Spent the day creating grass and flower prefabs. Drove around for a bit and collected specimens for a little photoshoot, and had a friend help hold the plants
    IMG_4145.png

    GrassMaskedExample.jpg Grass1Spec.png GrassMasked1NRM.png


    Grass isn't my strong suit, so I expect this will take a lot of tweaking before I' happy with it, but so far so good :)

    Grass1.jpg
     
    Last edited: Jun 7, 2016