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Hand Physics Controller

Discussion in 'Works In Progress - Archive' started by V0odo0, Aug 16, 2014.

?

Would you like to see this type of asset In Asset Store?

  1. Sure, why not

    18 vote(s)
    100.0%
  2. Not necessary

    0 vote(s)
    0.0%
  1. V0odo0

    V0odo0

    Joined:
    Jan 8, 2012
    Posts:
    328
    Hello friends!

    Here is a little demonstration of Hand Physics Controller made in Unity3D. I'm working on it for several days and it's almost ready so you can see how it roughly will work. Hand moves smooth and fingers is correctly handle all collisions.


    As you can see this type of controls looks like as Surgeon Simulator which also been made with Unity3D. But we need more games in this genre! I haven't seen this type of asset in Asset Store. So I would be happy to help to developers with it.
     
    IAmCraigSnedeker likes this.
  2. V0odo0

    V0odo0

    Joined:
    Jan 8, 2012
    Posts:
    328
    New hand model! It will be in package.


     
  3. Hard target

    Hard target

    Joined:
    Oct 31, 2013
    Posts:
    132
    It would be great if the hand could use all the fingers.Like for instance picking up coins.
     
  4. V0odo0

    V0odo0

    Joined:
    Jan 8, 2012
    Posts:
    328
    Done! This package will soon be in Asset Store.

     
  5. Hard target

    Hard target

    Joined:
    Oct 31, 2013
    Posts:
    132
    Could i try it out in unity's webplayer?
     
  6. V0odo0

    V0odo0

    Joined:
    Jan 8, 2012
    Posts:
    328
    This package is now avalible in Asset Store!

    New thread
     
  7. RTSlang

    RTSlang

    Joined:
    May 3, 2013
    Posts:
    58
    Just purchased. Not working in Unity 5. Getting this error:
    Object GameObject (named 'InteractiveCloth') has multiple entries of the same component. Removing it!
    UnityEditor.DockArea:OnGUI()