need help with some script good news is when i play it no errors and kind of got the logic how the script works bad news what i want it to do is now working long story short trying 2 simple things out 1. for GUIText whatever stored value on a variable i have on the player script etc should display on the GUI text example in the player game object placed a script and declared a variable called "speed" with a value of 25... that i want to show in the GUI Text from what i understand in order to get value from a variable from another script i should use the gameObject.component but i kinda of works if its a component of a game object... but what if i am trying to access a value from a variable from another script? anyways made two scripts one for the player http://pastebin.com/Q2Qbxcwr and one for the GUI http://pastebin.com/DXuwW20d 2. this next set of script...basically trying out raycasting to check distance between to objects basically what i wanted to simply happen if player is close enough to a certain object a debug.log ("your too close") will appear... http://pastebin.com/GsaEMsiC the good news is when i hit play no errors BUT the things i want to happen...cant seem to get it working hmmm
This is how you access scriptA from scriptB; //scriptB - C# scriptA component = gameObject.GetComponent<scriptA>(); //scriptB - JS var component : scriptA = gameObject.GetComponent("scriptA"); Hope this helps!
hmmm so thats accessing from another script...but what how do type in javascript accessing specific value of a variable from another script?
Well once you have the reference to your script you'd do something like: (assuming code like the code I posted above) component.theScriptVariable = blah; or var blah = component.theScriptVariable; Hope this makes sense!
hmmm cant seem to get it working hmmm heres the two scripts On the Box name of the game object is Cube, name of the script is Box #pragma strict var speed : int ; function Start () { } function Update () { speed = 25 ; } On the GUI Text name of the GUIText is Speed Value, name of the script is AccessData #pragma strict var SpeedValue : GUIText ; var Box : GameObject ; function Start () { } function Update () { GUIText.text = gameobject.find("Cube").getcomponent("Box").speed; }