Search Unity

Gravity Ball Game Template + 2D Dynamic Lights and Shadows

Discussion in 'Assets and Asset Store' started by ababab5, Dec 13, 2015.

  1. ababab5

    ababab5

    Joined:
    Apr 15, 2014
    Posts:
    508
    Gravity Ball is a fully Unity template ready for release.

    Get in on the store :

    http://u3d.as/mns





    How to play?

    On mobile: touch left to do a small jump and touch right to do a long jump.
    On web and desktop: left arrow to do a small jump and right arrow to do a long jump.

    It is compatible with mobile as well as standalone, webPlayer and webGL . It is an one touch arcade game and modern high speed infinite jumper.

    It’s a procedural game.

    This pack includes:
    - Full game ready to use.
    - "Paper style" graphics.
    - Procedural level generation.
    - Pool system.
    - Mobile touch and mouse input.


    MONETIZATION

    - iAd banner and interstitial
    - Unity Ads rewarded video
    - Chartboost interstitial and rewarded video
    Using Stan Assets Android Native or Stan Asset Google Mobile Ads
    - Google Admob banner
    - Google Admob interstitial

    Try it:

    WEBGL

    WEB PLAYER

    Tutorial video on Youtube:

    TUTORIAL VIDEO


    Please rate my file, I’d appreciate it.
     
    Last edited: Dec 27, 2015
    jprocha101 likes this.
  2. albstore

    albstore

    Joined:
    Dec 28, 2015
    Posts:
    1
    hi , i cant add ads , error ..pls help me
     
  3. ababab5

    ababab5

    Joined:
    Apr 15, 2014
    Posts:
    508
    Hi,

    Did you read the documentation?
    If yes, give me your error message. I can't help you with no details
     
  4. MOSTY

    MOSTY

    Joined:
    Sep 6, 2013
    Posts:
    266
    Looks amazing!
     
    ababab5 likes this.
  5. Reborn

    Reborn

    Joined:
    Aug 16, 2013
    Posts:
    6
    I am attempting to integrate AdMob for iOS. I imported GoogleMobileAds.unitypackage and put it in the Plugins\ Android folder. The Admob IDs show up in AdsManager, but I have two issues:

    1) The "Use Admob" option as shown in the documentation is not in the Adsmanager
    2) I receive and error:
    Assets/GravityBall/Scripts/Ads/AdsManager.cs(376,50): error CS0117: `UnityEngine.iOS.ADInterstitialAd' does not contain a definition for `onInterstitialWasViewed'

    Can you please help?
     
  6. ababab5

    ababab5

    Joined:
    Apr 15, 2014
    Posts:
    508
    Hi,

    1/ update you unity version or comment the line with the errors. It's just a delegate who doesn't exist in unity 5.0 to 5.2
    2/ please read the first line of the documentation or see the FAQ here :
    Http://appadvisory.zendesk.com

    Cheers
     
  7. Reborn

    Reborn

    Joined:
    Aug 16, 2013
    Posts:
    6
    Thanks, that worked. I also realized I needed Stan's Google Mobile Ads for iOS.
     
  8. ababab5

    ababab5

    Joined:
    Apr 15, 2014
    Posts:
    508
    You can use Google Mobile Ads Sdk for Unity for free if you prefer

    And don't hesitate to rate us ;)
     
  9. Reborn

    Reborn

    Joined:
    Aug 16, 2013
    Posts:
    6
    I ran into another issue. I was able to build in Unity for iOS, but when I try to Archive in Xcode I receive the error:

    GADUObjectCache.m
    'release' is unavailable: not available in automatic reference counting mode
    ARC forbids explicit message send of 'dealloc'

    If I comment out those two lines then I receive the error:
    GADUInterstitial.m
    GADAdMobExtras.h file not found

    Any idea?
     
  10. ababab5

    ababab5

    Joined:
    Apr 15, 2014
    Posts:
    508
    Which asset do you use for ads ?
    (type your issue on google you have 100 solutions ;))
     
  11. tinman

    tinman

    Joined:
    Jan 8, 2011
    Posts:
    229
    Is there a way to remove all the ad code completely? I just want to be able to compile to iOS and with the current build I get errors relating to the ads. If I start commenting out the ad code I just deeper and deeper with ad errors. Help would be appreciated :)
     
  12. ababab5

    ababab5

    Joined:
    Apr 15, 2014
    Posts:
    508
    Hi,

    for this, delete all plugins, erasde all scipting symbols related to the ads if you add some, AND DELETE THE PREVIOUS IOS BUILD!

    now it should be ok ;)
     
  13. MOSTY

    MOSTY

    Joined:
    Sep 6, 2013
    Posts:
    266
    Very cool game template, i missed the sale for that :-(
     
  14. nunesbarbosa

    nunesbarbosa

    Joined:
    Jul 17, 2012
    Posts:
    103
    Hey man! I'd really appreciate if you could use namespaces on every classes of Gravity Ball as it is really hard to integrate to a new project with duplicate common names like SoundManager and GameManager.

    Thanks! ;)
     
  15. oswaldReality

    oswaldReality

    Joined:
    May 23, 2015
    Posts:
    3
    Hi, nice game.
    I have some problems with it. When I build for android, the game doesn't show up the PopUpContinue
     
  16. TylerCode_

    TylerCode_

    Joined:
    Sep 8, 2010
    Posts:
    221
    I have the same issue here.
     
  17. LAFI

    LAFI

    Joined:
    Sep 5, 2014
    Posts:
    47
    Hi,
    Can i publish it?? can i face any copyright issues???
     
  18. ababab5

    ababab5

    Joined:
    Apr 15, 2014
    Posts:
    508
    Hi,

    Add namespaces ;)
     
  19. ababab5

    ababab5

    Joined:
    Apr 15, 2014
    Posts:
    508
    If the popup doesn't appear it means you don't have any ads to show
     
  20. ababab5

    ababab5

    Joined:
    Apr 15, 2014
    Posts:
    508
    Hi,

    OFFICIAL UNITY ANSWER

    Thanks.

    Best regards,

    GAB
     
  21. ababab5

    ababab5

    Joined:
    Apr 15, 2014
    Posts:
    508
    If the popup doesn't appear it means you don't have any ads to show
     
  22. exsoft

    exsoft

    Joined:
    Aug 4, 2015
    Posts:
    1
    when i build it for iOS i got errors:

    Assets/GravityBall/Scripts/PopupContinue.cs(4,7): error CS0246: The type or namespace name `DG' could not be found. Are you missing a using directive or an assembly reference?

    How can i solve it?
    thanks
     
  23. ababab5

    ababab5

    Joined:
    Apr 15, 2014
    Posts:
    508
    Hi,

    "How can i solve it?" ==> by reading the first line of the documentation my friend ;)

    Or have a look here.

    Cheers!

    Anthony
    Our assets