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Graphics PresentAndSync problem

Discussion in 'Editor & General Support' started by CluelessMuffin, Apr 26, 2015.

  1. CluelessMuffin

    CluelessMuffin

    Joined:
    Feb 14, 2015
    Posts:
    63
    It's a 2D game for android, for some reason the profiler is showing the Graphics.PresentAndSync consuming too much.

    It's working as if the Vsync is ON, but in the unity editor is set to OFF - but it seems that doesn't affect on the android build.

    I've disable the skybox in cameras, I am using unity 5.

    How can I force to disable the Vsync on android build???
     
  2. Moostapha1

    Moostapha1

    Joined:
    Sep 23, 2014
    Posts:
    5
    I have same problem. GPU usage 0%, CPU usage 70-80%