Search Unity

  1. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  2. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

GPU based terrain texturing

Discussion in 'Shaders' started by Paulius-Liekis, Aug 23, 2015.

  1. Paulius-Liekis

    Paulius-Liekis

    Joined:
    Aug 31, 2009
    Posts:
    672
    Hi,

    I'm trying to find some resources/examples/shaders describing how to implement GPU based terrain texturing, i.e. I want to texture terrain procedurally, like put grass, rock and snow on terrain based on slope and altitude.

    I'm having problem finding any good resources that would have nice resulting look. Maybe someone here has some pointers?

    Thanks,
    Paulius
     
  2. hippocoder

    hippocoder

    Digital Ape

    Joined:
    Apr 11, 2010
    Posts:
    29,723
    RTP has some slope based stuff, and if I recall there's some talk about it in witcher 3 terrain slides for GDC.
     
  3. Paulius-Liekis

    Paulius-Liekis

    Joined:
    Aug 31, 2009
    Posts:
    672
    Thanks man, much appreciated.