Hello everyone! How to draw with gl triangles with certain texture coordinates? When I use this code, a circle texture looks like stripes, but I expected this will become tiled circles without any distortion. Thanks in advance! Code (csharp): usingUnityEngine; [ExecuteInEditMode] publicclass GlUvTest:MonoBehaviour { public Material mat; void Update() { transform.position=new Vector3(0, 5.621685f, -8.10467f); } void OnPostRender() { if(mat==null) return; mat.SetPass(0); GL.Begin(GL.TRIANGLES); GL.Color(Color.white); GL.Vertex3(0, 1, 0); GL.TexCoord2(0, 1); GL.Vertex3(0.5f, 10f, 0); GL.TexCoord2(0.5f, 10); GL.Vertex3(1, 1, 0); GL.TexCoord2(1, 1); GL.End(); } }