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gInventory - Upcoming Inventory System for the Asset Store

Discussion in 'Works In Progress - Archive' started by CG-DJ, Jun 27, 2014.

  1. CG-DJ

    CG-DJ

    Joined:
    Jan 28, 2012
    Posts:
    73
    Hey Guys!

    I'm working on a new inventory system for the asset store. My goal is to make an inventory system that can be used for a wide variety of uses and projects. Most of the inspiration from the system comes from the inventories of Rust, Don't Starve, and Minecraft. I want to make an inventory system that you can easily plug into your game.

    I've only been working on it for the past week, but here is what I got.







    Current Features:
    • Multiple Inventory Containers - Does you're player need a main inventory and a extra backpack? Perfect, we got it!
    • Customization Containers - Number of slots, slot spacing, outside spacing, slot size
    • Place the container just where you want it - Alignment and Offset variables already built in!
    • Custom Skins - Add whatever artwork you want. Each container can be different or the same, it's up to you.
    • Item List - Add all your items and their properties to one master list.
    • Stackable Items - Like items can stack. You have control over how many go in one stack.
    • Edit in the Inspector - Change the entire layout quickly and easily.
    Coming Soon:
    • Tooltips
    • Dragable windows
    • Container Title
    • Hotkey to Inventory Slots (Minecraft)
    • Custom Inspector
    • A few sample GUI Skins
    • Infinite Stacks - Cause why not?
    • Much more! What do you want?

    The system is built in C#, and for right now I'm using the default Unity GUI system. I still have a lot of features to implement, but I wanted to make a post to get feedback from you guys. What would you guys want from an inventory system. What features are must-haves? What features would you like to see?
     
  2. NitroDiesel

    NitroDiesel

    Joined:
    Nov 1, 2013
    Posts:
    2
    I LOVE IT! Is it ready for purchase? Skype me at: liljj411
     
  3. CG-DJ

    CG-DJ

    Joined:
    Jan 28, 2012
    Posts:
    73
    No, it's not ready yet, but I'm glad to hear you're interested!

    What are some features that you would like to see in it?
     
  4. JamesL98

    JamesL98

    Joined:
    Oct 9, 2014
    Posts:
    50
    How much will it cost?
     
  5. zenGarden

    zenGarden

    Joined:
    Mar 30, 2013
    Posts:
    4,538
    Will it contain events to make easy programming ? Like object drag and drop form inventory 1 to inventory 2.
    Can we show , hide inventory panels as we want ?