Hello, How can I do that the object distance can be from 0f till 3f in the Z pos? This Distance in Function... Code (CSharp): Vector3 MousePosition = new Vector3(Input.mousePosition.x, Input.mousePosition.y, Distance); Thanks all for help!
Code (csharp): Vector3 MousePosition = new Vector3(Input.mousePosition.x, Input.mousePosition.y, Mathf.Clamp(Distance, 0f, 3f));
What number I have to set the distance variable? And My blocks goes under the terrian map what should i do?
Vector3 PlacingObjectPosition = Camera.main.ScreenToWorldPoint(MousePosition); PlacingObject.transform.position = PlacingObjectPosition;