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Game not working on Adreno 330 and 305 GPUs

Discussion in 'General Discussion' started by snmt_singh, Nov 22, 2014.

  1. snmt_singh

    snmt_singh

    Joined:
    Jul 10, 2014
    Posts:
    6
    My game is not working on few high end devices which are having Adreno 305 and 330 GPUs.
    I am playing game on Moto g which also have Adreno 305 GPU, but game crashes on Moto G 2nd generation which have same GPU.
    Other devices on which game is crashing are :
    * HTC One (M8)
    * Samsung Note 3 LTE
    * Samsung S5
    *Sony Experia M2,Z2 and T2 ultra

    Game crashes as soon as it launches.

    Any recommendations ?

    Bug report is attached.
     

    Attached Files:

  2. N1warhead

    N1warhead

    Joined:
    Mar 12, 2014
    Posts:
    3,884

    It must be your game not set up properly or something
    because I have the LG G3 with Adreno 420, so it can't be just a High Performance phone messing it up.

    what version of Unity are you using?
    Also make sure you only Install what's absolutely needed with Android SDK, otherwise you'll run into problems.
     
  3. snmt_singh

    snmt_singh

    Joined:
    Jul 10, 2014
    Posts:
    6
    thats what i said, that problem is in few Adreno GPU devices not on every device. Any recommendations or anything i could change in settings?

    I am using 4.6.0b version.

    I think UI part, which is newly added in this version is messing. .
     
  4. N1warhead

    N1warhead

    Joined:
    Mar 12, 2014
    Posts:
    3,884
    Go to Edit > Project Settings > Player.

    Then select Other Settings.

    Change the API Level to the lowest (just for testing)
    and change the Graphics configurations and stuff.

    If that don't help with (*Certain*) devices then I don't know what else will.
     
  5. ADMRodrigo

    ADMRodrigo

    Joined:
    Dec 26, 2014
    Posts:
    1
    Hi!
    I would like to know if the problem was solved.
    My game doesn't work on Moto G 2nd generation too.
     
  6. snmt_singh

    snmt_singh

    Joined:
    Jul 10, 2014
    Posts:
    6
    I made three changes , then only my game worked fine on few sony devices and Moto G second generation.
    1: change API compatibility level to .Net 2.0 instead of .Net 2.0 Subset.
    2: Force Open GL 2.0
    3: Render setting to Vertex lit.

    Hope this will work for you also.