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Discussion in 'General Discussion' started by Miziziziz, Jul 22, 2014.

  1. spraycanmansam

    spraycanmansam

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  2. MadJohny

    MadJohny

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    That's basically how I am since the unity 5 coding change announcement.
     
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  3. Tiny-Tree

    Tiny-Tree

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    AH? any link for the unity 5 coding change ?
     
  4. MadJohny

    MadJohny

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    Can't remember the link now, but basically you won't be able to do stuff like gameObject.transform nor gameObject.rigidbody, you have to cache it as a variable, I think unity will convert it to a GetComponent every frame though >.>. A lot to change in the code.

    Edit: found it! http://darkgenesis.zenithmoon.com/get-prepared-for-unity-5-the-dreaded/
     
  5. spraycanmansam

    spraycanmansam

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    Hahaha, love the meme in that link for using .transform, .rigidbody, etc...



    OT/ I've never liked Unity's component accessors. It's too easy to write inefficient code if you're not aware of the inner workings. @MadJohnny, you dont have to cache the result, it's exactly the same as if you were using the component accessor, but what's actually happening is a lot clearer. Removing them is a change for the better in my opinion. /OT
     
    Last edited: Aug 7, 2014
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  6. Andy-Touch

    Andy-Touch

    A Moon Shaped Bool Unity Legend

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    Unity 5 will come with a script-updater that will update all of the .component references for you. Only work you have to do is double-click the Console message prompt. :)
     
  7. Andy-Touch

    Andy-Touch

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    Optimistic Indie is pretty hilarious too: https://twitter.com/optimisticindie

    :D
     
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  9. Rodolfo-Rubens

    Rodolfo-Rubens

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    MRW David Helgason replies my message on facebook:
     
    Last edited: Aug 7, 2014
  10. calmcarrots

    calmcarrots

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    Dude David is a cool dude. Hail Helgason! Without him we wouldn't have the best game engine ever made. :)
     
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  11. angrypenguin

    angrypenguin

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    Not quite...

    1. As it currently is, using .rigidbody (or whatever) is effectively equivalent of using GetComponent<Rigidbody>().
    2. Transforms are a bit of a special case due to their relationship with GameObjects, so my understanding is that .transform in particular will still be there.
    3. Once you've got the reference to the component then using it is just like using any other reference whether it's in the current or upcoming system. It's just that the current system gives us a bunch of things that look like references, but are in fact not actually references.
     
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  12. AndrewGrayGames

    AndrewGrayGames

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    On it.
     
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  13. Andy-Touch

    Andy-Touch

    A Moon Shaped Bool Unity Legend

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  14. Rodolfo-Rubens

    Rodolfo-Rubens

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    HAhaha, that's cool!
    I talked to him a little on facebook! He is indeed a very nice guy! I made a little game where is he the main character and I showed him and he was very kind saying it was fun, he also gave me some good tips.
     
  15. Archania

    Archania

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    His collar needs to be higher ;)
     
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  16. zDemonhunter99

    zDemonhunter99

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    That popped collar though :D
     
  17. AndrewGrayGames

    AndrewGrayGames

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  18. Rodolfo-Rubens

    Rodolfo-Rubens

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    This town guard is lucky, It's less painful to take an arrow to the knee and give up this idea soon than to face people's replies. haha
     
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  19. NomadKing

    NomadKing

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    Much, much higher! David is 64% collar...
     
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  20. calmcarrots

    calmcarrots

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    I can barely see his eyes with that collar blocking the way
     
  21. eskimojoe

    eskimojoe

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  22. RockoDyne

    RockoDyne

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    More like "where are you looking? His collar is down there."
     
  23. eskimojoe

    eskimojoe

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    This meme reference is Saw film. Check it on Google. Many of these people asking for MMOs, they are amateurs who have no project management skills. Doing a collaboration MMO project goes something like this. It's a trap in other words.

    The only outcome you get from doing a collaboration MMO, is: Pain will be incurred, but you have a chance...


    saw1.png
     
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  24. eskimojoe

    eskimojoe

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  25. eskimojoe

    eskimojoe

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  26. KinxilTheHarpist

    KinxilTheHarpist

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    Well let's make an unusual one !

    When you're learning Unity and scripting all at once :

     
  27. JovanD

    JovanD

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    LOL that's totally me, but to be fair if it works, it works, what's the fuss?
     
  28. smitchell

    smitchell

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    When unity5 comes out it might not work
     
  29. Rodolfo-Rubens

    Rodolfo-Rubens

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    haha gold, he helped a lot with his short answers doe..
     
  30. eskimojoe

    eskimojoe

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    artsdegree.png
     
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  31. eskimojoe

    eskimojoe

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  32. eskimojoe

    eskimojoe

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  33. eskimojoe

    eskimojoe

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  34. JovanD

    JovanD

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    Lol i've seen ppl that are CEO's of one(or sometimes 2-3) man "companies" and to be frank those kinds of people deserve to be mocked and ostracised until they learn better.
     
  35. JovanD

    JovanD

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    I hope some of you were there to whitnes the S***storm that erupted at one of facebook gamedev group XD
     
  36. AaronClark

    AaronClark

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    Love this thread, much wisdom to be gained through careful study of each post here.
    This thread should be a sticky in the answers section :)
     
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  37. TheDMan

    TheDMan

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  38. Devil_Inside

    Devil_Inside

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    lol, I was waiting for this meme
     
  39. AndrewGrayGames

    AndrewGrayGames

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    The logical question is, if it's better than Steam, how come no one's heard of it?

    Performs a multi-facepalm
     
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  40. smitchell

    smitchell

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    Yeah this is me
     
  41. Elzean

    Elzean

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    I'll try to contribute :p

    MemeCenter_1407779002066_944.jpg
     
  42. Guile_R

    Guile_R

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  43. zDemonhunter99

    zDemonhunter99

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  44. AndrewGrayGames

    AndrewGrayGames

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  45. zDemonhunter99

    zDemonhunter99

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    You're telling me, lol. I wish we all had some sort of undo button. That'd be great.
     
  46. inafield

    inafield

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    Every time you create a warning and don't rectify it, you make a puppy cry. You awful evil person. :D

    Seriously though, it's not worth the risk. Ask my human. He has no qualms about reworking any developers' code.
     
  47. inafield

    inafield

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    If you're an asset store provider, my human will get into your thread and mention that he's converted your file from javascript to C# and fixed the issue. Meanwhile you're not issuing any fixes, not offering a fix for current customers, and are rewriting the entire project for "version 2" when it doesn't need a rewrite at all and is so different that it is useless to buy the asset in the first place.

    My human and I weren't impressed. I'm pouring my anger into the buffalo knuckle I'm chewing right now.
     
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  48. calmcarrots

    calmcarrots

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    You can have one of mine. I have a ton of them anyways
     
  49. Guile_R

    Guile_R

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  50. RockoDyne

    RockoDyne

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    Even one man companies have to have meetings.