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Game Center multiplayer fails to connect on different networks in sandbox mode

Discussion in 'Multiplayer' started by ravinder, Dec 14, 2014.

  1. ravinder

    ravinder

    Joined:
    Aug 25, 2010
    Posts:
    150
    Hello everyone,

    We have been working on a multiplayer game for mobile platform in Unity. For iOS we are using Game Center for the connectivity using a third party plugin. The multiplayer works fine when being tested locally on the same network. We have our team available in two different countries so when we try to test the same multiplayer game in the sandbox mode over two different networks then we are never able to connect with each other. Even at the same location with one device being connected to wifi and another to 3G, we confront the same issue.

    We couldn’t find any concrete solution for the same so we opened a case with Apple to which they asked us to ping certain ip addresses which we were unable to succeed. They mentioned in the same email to remove the multiple NAT layers which we are really unable to do so. And since then we have been awaiting a concrete solution to be provided by Apple to resolve the issue.

    We were wondering if any of you have ever come across such a problem with Game Center sandbox mode unable to connect on different networks and was able to resolve the issue then please post the solution here.

    Thank you in advance