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Future Ops Online - Free Mobile MMOFPS

Discussion in 'Made With Unity' started by tripknotix, Jan 16, 2013.

  1. tripknotix

    tripknotix

    Joined:
    Apr 21, 2011
    Posts:
    744
    5-2-2013
    v.1.1.14
    - Performance Improvements.
    - Map Builder: Added Floors and Walls Prefabs.
     
  2. tripknotix

    tripknotix

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    Apr 21, 2011
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    744
    5-2-2013
    v.1.1.15
    - Map Builder: Added Doorways and Wall Lines.
     
  3. tripknotix

    tripknotix

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    Apr 21, 2011
    Posts:
    744
    5-8-2013
    v.1.1.16
    - New High Poly Soldier Model (Quality Adjustable)
     
  4. tripknotix

    tripknotix

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    Apr 21, 2011
    Posts:
    744
    5-8-2013
    v.1.1.17
    - Map Builder: Added Larger Floors and Smaller Walls
     
  5. tripknotix

    tripknotix

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    Apr 21, 2011
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    744
    5-10-2013
    v.1.1.18
    - Map Builder: New Camera View and Controls
     
  6. carking1996

    carking1996

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    When will you post screens?
     
  7. tripknotix

    tripknotix

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    what would you like to see in the screenshots carking
     
  8. VicToMeyeZR

    VicToMeyeZR

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    Can I make a suggestion? I tried to play on a galaxy tab 10.1

    Icons are way to small to be effective.
    the shoot button is on the screen movement side. so when your shooting you either have to just point at one spot or side step, but then you have to re-aim every time you move. (Its not fluid is what I am saying.) Left side should be the cam movement and right side should be the character movement.

    Just my thoughts
     
  9. tripknotix

    tripknotix

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    Apr 21, 2011
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    5-11-2013
    v.1.1.19
    - Map Builder: New Object Movement Controls
     
  10. tripknotix

    tripknotix

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    wow, i havent seen that issue before. what version of the game were you running?
     
  11. tripknotix

    tripknotix

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    5-13-2013
    v.1.1.20
    - Map Builder: Added Copy Object set offset.
     
  12. tripknotix

    tripknotix

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    5-14-2013
    v.1.1.21
    - Map builder: Objects can now be Deleted.
     
  13. tripknotix

    tripknotix

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    Apr 21, 2011
    Posts:
    744
    5-15-2013
    v.1.1.22
    - Fixed Character Lighting.
    - Added Spawn timer based on Server Ping.
     
  14. tripknotix

    tripknotix

    Joined:
    Apr 21, 2011
    Posts:
    744
    - Clan Member limit increased to 250.
    - Fixed number of Total Clan Members bug.
     
  15. VicToMeyeZR

    VicToMeyeZR

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    Im not entirely sure. It was whatever was on google play that day I made that post.
     
  16. tripknotix

    tripknotix

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    5-16-2013
    v.1.1.23
    - Added new Quality Options.
    - Improved default quality performance.
    - Map Builder: Fixed issues with Copying Walls and rotated objects
     
  17. Shigidy

    Shigidy

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    Dec 14, 2011
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    441
    Don't know if this is possibly but it would be great if you could make a free to play model on pc.
     
  18. tripknotix

    tripknotix

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    It's an issue with hackers Shigidy. I could allow pc players but they would just figure out how to hack it, and then use in game money on mobile servers.
     
  19. tripknotix

    tripknotix

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    5-18-2013
    v.1.1.24
    - Map Builder: Add Objects menu is now sorted by Categories.
     
  20. tripknotix

    tripknotix

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  21. tripknotix

    tripknotix

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    Posts:
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    5-20-2013
    v.1.1.26
    - Map Builder: New Stairs for Concrete Street.
     
  22. tripknotix

    tripknotix

    Joined:
    Apr 21, 2011
    Posts:
    744
    5-31-2013
    v.1.1.27
    - Map Builder: Added Option to Lock objects from being editted.
    - Map Builder: Added Option to disable other users from editting your map.
    - Map Builder: Added new Objects.
    - Moved Chatroom Button to deploy screen.


    Statistics 5-31-2013:
    - 167,482 downloads total from all platforms.
    - 86,207 registered accounts.
    - 5,000+ unique players per Day (Week Day Average).
    - 8,000+ unique players per Day (Weekend Average).
    - 2,766 clans created.
     
    Last edited: Jun 1, 2013
  23. xenogenik

    xenogenik

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    Sep 26, 2012
    Posts:
    14
    Thanks for sharing the stats, very interesting and insightful.

    You mentioned that your game reached a point it fully fund's itself. Is this still the case? and are you finding your daily player count is generating enough revenue to pay any costs associated with running your game? (eg, servers/hosting, software licenses, etc)
     
  24. Victor Ree

    Victor Ree

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    Jun 7, 2013
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    6
    how to buy this project?
     
  25. tripknotix

    tripknotix

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    The game absolutely fully fund's itself, it appears to make the same amount of money no matter how much or little updates come, however its not as much money as the peak. and i believe this is primarily due to issues such as Lag, Small amount of maps. and a few zombie mode missing features that make it complete. However i am working on all of that, additionally im trying to get it on the apple app store currently. so my hope is that it brings a higher monthly average hopefully double.
     
  26. tripknotix

    tripknotix

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    Its not yet available, but not that Yahoo has purchased Player.IO hopefully its just a matter of time before Unity strikes a deal with Yahoo, over Player.IO's networking services for games.
     
  27. tripknotix

    tripknotix

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    Apr 21, 2011
    Posts:
    744
    6-23-2013
    v.1.1.29
    - Added Error Display for Login, Registration and Password Recovery screens.
    - Preparation fixes for multi-platform distribution (Apple Ipad and iPhone)
     
  28. tripknotix

    tripknotix

    Joined:
    Apr 21, 2011
    Posts:
    744
    9-2-2013
    v.1.1.38
    - Re-Added Prebaked Shadows to The Docks
    - Added Option for Advanced Water
    - Added Option for Red Injured Screen Fill
    - Glare Effect Lowered
    - Greatly Increased Rendering Performance
    9-1-2013
    v.1.1.35
    - Bug Fixes in Zombie Island.
    - Added Lens Glare Effect
    - Fixed night maps Low Quality Shader
    - Increased Rendering Performance
    - Removed Prebaked Shadows on The Docks
    8-28-2013
    v.1.1.34
    - Added Early Test version of the new map Zombie Island (16x larger than Zombie Jungle)
     
  29. dreamlarp

    dreamlarp

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    Apr 22, 2011
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    854
    Still no word on when you can sell this? You might want to sell it on your own site.
     
  30. tripknotix

    tripknotix

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    no unfortunately i can only sell it on the asset store so it has the biggest audience reach, once its out there its out there everywhere forever dreamlarp. the game itself makes pretty decent money being the only one with that combination of features. so i could only go all or nothing.
     
  31. tripknotix

    tripknotix

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    744
    9-5-2013
    v.1.1.39
    - Massively increased performance in large servers
    - Improved lag in large servers
     
  32. tripknotix

    tripknotix

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    744
    9-6-2013
    v.1.1.41
    - Optimized Rendering for Low End Devices
    - Sped up loading time
    - Reduced memory usage
     
  33. playing_cat

    playing_cat

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    Dec 4, 2011
    Posts:
    37
    downloading and going to try
     
  34. tripknotix

    tripknotix

    Joined:
    Apr 21, 2011
    Posts:
    744
    9-14-2013
    v.1.1.47
    - Added Advanced Lighting in the options, per map
    - Increased Loading speed
    - Another Test Fix for Galaxy S4, HTC ONE
     
  35. tripknotix

    tripknotix

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    9-15-2013
    v.1.1.49
    - Added Metallic paint for helicopters
    - Added new HD Water
     
  36. tripknotix

    tripknotix

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    Apr 21, 2011
    Posts:
    744
    9-15-2013
    v.1.1.50
    - Fixed Jump Bug
     
  37. Pastywhite

    Pastywhite

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    Sep 12, 2013
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    60
    This is really great. Congrats on a successful project.
     
    Last edited: Sep 16, 2013
  38. tripknotix

    tripknotix

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    744
    9-17-2013
    v.1.1.51
    - Fixed Jump, improved it.
    - Server List now shows correct user count
    $ss9.png
     
  39. tripknotix

    tripknotix

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    744
    9-18-2013
    v.1.1.52
    - Added Hit Enemy Indicators
     
  40. tripknotix

    tripknotix

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    744
    9-19-2013
    v.1.1.53
    - Replaced other players weapon with low poly model
     
  41. tripknotix

    tripknotix

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    Apr 21, 2011
    Posts:
    744
    9-20-2013
    v.1.1.54
    - Reduced polygons of Soldier model.
    - Added Rim Lighting shader.
     
  42. ramseymona11

    ramseymona11

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    Sep 15, 2013
    Posts:
    6
    I have made my own fps, how did u manage to make it a mmo? Idk how to do that
     
  43. tripknotix

    tripknotix

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    Posts:
    744
    9-29-2013
    v.1.1.55
    - Test Fix for Galaxy S4, HTC ONE Qualcomm Quad core Devices
     
    Last edited: Sep 29, 2013
  44. tripknotix

    tripknotix

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    Apr 21, 2011
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    744
    9-29-2013
    v.1.1.57
    - Temporarily removed FX
     
  45. tripknotix

    tripknotix

    Joined:
    Apr 21, 2011
    Posts:
    744
    10-13-2013
    v.1.1.74
    - Fixed Helicopter Shooting and Flying
    - Added new HD Water
    - Improved performance
    - Faster Loading
    - Added Special Effects Back
     
  46. tripknotix

    tripknotix

    Joined:
    Apr 21, 2011
    Posts:
    744
    10-26-2013
    v.1.1.78
    - Added new Image Based Lighting to The Docks.
    - Enhanced the volumetric light, fog and shadows.
    $newss_1.jpg
     
  47. tripknotix

    tripknotix

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    11-1-2013
    v.1.1.85
    - Due to the MANY devices crashing with the last Graphics Upgrade, I had to remove the update, in order to support the loyal fans and paying users with low end devices.
     
  48. tripknotix

    tripknotix

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  49. tripknotix

    tripknotix

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    3-27-2014
    v.1.2.89
    - Restored previous version to fix crashing.
     
  50. tripknotix

    tripknotix

    Joined:
    Apr 21, 2011
    Posts:
    744
    6-26-2014
    v.1.3.04
    - Major Update to the game
    - Added options for Framerate and Shader Quality.
    - Added Floor Reflections.
    - Added Update notices for New maps.
    - Added Update notices for Updates to existing maps.
    - New Graphics systems allow for a larger amount of models on screen with better details.
    - Compatibility restored for PowerVR devices.
    - Countless updates behind the scenes.