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FurBall 2D gameplay

Discussion in 'Works In Progress - Archive' started by Illustraktor, Jul 7, 2015.

  1. Illustraktor

    Illustraktor

    Joined:
    Oct 24, 2014
    Posts:
    5
    I decided to create 2D Characters, animate them and make things interactive. For years i chose Flash, now it is unity. Mike Geig´s great animation technique is revolutionary to me, because without any coding
    i can dynamically "react" to, in this case, the verticalSpeed. Depending on how vertically fast you are jumping up or falling down, a different sprite of the sprite sheet animation is displayed. Please the link below for game testing using firefox and unity webplayer (and the arrowkeys).
    DoubleJump enabled- "Stompdown" - enabled
    For now the little Furfly-things disappear when hit hard :)
    Thanks for your thoughts!



    http://www.bertelot.de/unity/Furball2D_Testarea/Testbuild.html
     
  2. Illustraktor

    Illustraktor

    Joined:
    Oct 24, 2014
    Posts:
    5
    Version1.1 update submitted:

     
  3. p6r

    p6r

    Joined:
    Nov 6, 2010
    Posts:
    1,158
    It's really a great Asset ! I like this world !
    Thanks a lot for sharing...
    I already have added some graphics similar to yours for testing and it looks nice.
    You already have updated it !?! Fan-Tas-Tic !!!
    6R