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Frustration - my first attempt at a game

Discussion in 'Made With Unity' started by anyadahalor, Mar 17, 2015.

  1. anyadahalor

    anyadahalor

    Joined:
    May 8, 2014
    Posts:
    3
    Hey guys!

    So -surprisingly- I am here to showcase the game I made today called Frustration.

    It is frustrating. Key concept: collect as many balls as you can And don't touch the red stuff or you'll die.

    Feel free to post your highscore :)

    Check it here
     
    Gekigengar likes this.
  2. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,790
    screen shots and/or a video would be nice.
     
  3. anyadahalor

    anyadahalor

    Joined:
    May 8, 2014
    Posts:
    3
  4. Gekigengar

    Gekigengar

    Joined:
    Jan 20, 2013
    Posts:
    738
    I actually love this game, wow.

    It takes so much skill, and have a very deep game-play.

    That "Up" button isn't actually needed I feel, I could easily re-accelerate myself using the diagonal edges on the bottom right/left to add up my velocity.

    Good job on making this game! I wish it has a better graphical aspect though,
    so that it is more acceptable to more people that will play!

    What were you thinking when you design the game?
    How did you come up with such an idea?
     
  5. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,790
    Well - partial agreement with Gekigengar. The game is actually pretty difficult. The most I got up to was 4 balls.
    The game play isn't deep though. The fundamental concept is simple but gives a lot of variety to each play through.

    I didn't get the tubes on the top? Maybe some spinning blades or something, but just getting sucked into tubes seemed a little weak.

    Overall very interesting concept. I could see this as a base mechanic for a larger game idea.
    Good job.