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Framerate drop since 5.1

Discussion in 'Android' started by andiB, Jun 14, 2015.

  1. andiB

    andiB

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    Jan 13, 2013
    Posts:
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    After I updated my project to Unity3D 5.1 I noticed a stuttering framerate and a odd profiler curve.

    stat.jpg

    Luckily I've created a backup. So I went back to 5.0 and the same scene (without any changes) runs smooth again.

    I've tried everything in the player settings to get the smooth experience from 5.0 back. But with no luck.

    It's the gfx.waitForPresent task wich spikes in the 5.1 build. In 5.0 it spreads across every frame which provides a smooth non-stuttering presentation. VSync is disabled.

    I also noticed that the android permissions in the Manifest.xml have changed. READ_PHONE_STATE, INTERNET and ACCESS_NETWORK_STATE are now enabled by default. Maybe my tablet holds background resources back for internet access tasks? My app doesn't need Internet. but I didn't find a way to disable those permissions to test my theroy.

    The device I test my project on is the Samsung SM-T230 (Galaxy Tab 4 7.0).

    Any ideas?

    Regards Andi
     
    Last edited: Jun 14, 2015
  2. andiB

    andiB

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    Jan 13, 2013
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  3. MrEsquire

    MrEsquire

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    Hope this gets fixed in the next patch release, high priority,
     
  4. andiB

    andiB

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    I hope too. I would make an bug report but I have no glue how to. On the issuetracker page is no create issue button !?
     
  5. MrEsquire

    MrEsquire

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    Use the built in Bug Report feature under Help menu
     
  6. florianpenzkofer

    florianpenzkofer

    Unity Technologies

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    See https://unity3d.com/unity/qa/bug-reporting. Also include info about the devices you used. And please post the case number in this thread.
     
  7. andiB

    andiB

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    Thank you.

    I just created a BugReport because the issue is still present in the 5.1.1 release. Case 706216.
     
  8. andiB

    andiB

    Joined:
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    I hope this gets attention from the developers... because my game runs very slow on my device since that 5.1.x update.