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Fragmentum - Mesh fragmentation shader

Discussion in 'Assets and Asset Store' started by Arkhivrag, Apr 16, 2013.

  1. twobob

    twobob

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    What about now?

     
  2. Arkhivrag

    Arkhivrag

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    It will be cool but I'd like to spend time on shader functionality rather then mesh subdividing/tessellation/splitting api. So currently such things will not be included, you will have to provide ready mesh yourself. I'll add it to a 'wish list'.



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  3. Arkhivrag

    Arkhivrag

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    overthere and twobob like this.
  4. twobob

    twobob

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    Okay Okay, it looks worth the wait ;P
     
  5. Arkhivrag

    Arkhivrag

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    Fragmentum 3_Intro.png


    Some technical info about Fragmentum 3 teaser video.
    • Rock mesh is fragmented inside 3Ds max using Fracture Voronoi plugin.
    • After fracturing each element (fracture piece) is assigned unique ID using randomElemetsMatIDs plugin and combined into one polymesh.
    • Final mesh has about 1200 pieces (same amount of material IDs) and about 20.000 vertices.
    • Inside Unity mesh has disabled option 'Import Materials', to avoid 1200 materials import. Mesh has only one material.
    • Fragmentum 3 has new fragmentation option - By Material ID. That option is used for detecting mesh pieces.
    • Fragmentum mesh is generated inside editor (new in Fragmentum 3).
    • Scene contains 20 duplicate of that fragmented mesh, with total 1.2M vertices.
    • Meshes use Unity Standard shader (new in Fragmentum 3).
    • And are lit by point lights per-pixel (new in Fragmentum 3).
    • After vertex transformation new normal is calculated inside vertex shader (new in Fragmentum 3) for correct lighting inside pixel shader.
    • Scene is not optimized, it's just for demonstration of beauty and power of Fragmentum 3.
    • Rendered in Deferred mode with max quality - Unity produced 8.6M vertices.
    • During recording video inside Unity Editor FPS was 36 - 46 (GTX 660M)


    (FPS and quality of this GIF is low because of screen recording and gif converting)




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  6. yandrako

    yandrako

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    I will buy it for sure, but I have to ask; will be any change on the price? To buy now or when you release the Fragmentum 3
     
    Last edited: Sep 7, 2015
  7. Arkhivrag

    Arkhivrag

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    All I can say about price now - It will be free update.



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  8. twobob

    twobob

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    upload_2015-9-17_15-52-43.png

    Not that I am desperate or nothing... ;)

    How's it going?
     
  9. twobob

    twobob

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    Ah. I did note a few issues around 5.2, fair enough mate, thanks for the upate :)
     
  10. twobob

    twobob

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    We are totally ready...

    upload_2015-10-1_8-55-23.png

    Have rock. Will SMASH!!!
     
    Last edited: Oct 1, 2015
  11. twobob

    twobob

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    So, we were thinking of you....

    Hope it all goes well..

    PestLife.jpg
     
  12. djgriff

    djgriff

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    Dude got your awesome asset Curved world which is totally cool.. This looks frikin awesome too and thinking of getting it.. would just like to know if there will be an update cost from the current version.. should i get it now or once released?

    One other asset by you which i want to get but not sure if its unity 5 compatible, is your Flow asset?
    Will this work with unity 5.2? also your next version will that be a free update or additional fee.

    Dude you have created some amazing stuff..

    Thanks

    Daniel
     
  13. Arkhivrag

    Arkhivrag

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    All updates for my assets are free.
    As for Flow, it is done in Unity 4 and currently is not updated for Unity 5, some features work others no.



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  14. djgriff

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    cool cheers will be purchasing shortly

    Daniel
     
  15. twobob

    twobob

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    So we were playing with ideas and it would be helpful if you could make the material support transparency when it is beyond a certain world Z. (or oher constraining collider perhaps).

    This would be useful for smashing stuff towards the camera.

    We implement this currently by swtiching the material but a shader level solution would be cool

    upload_2015-10-16_0-35-14.png

    Many thanks
     
  16. yandrako

    yandrako

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    Any updates for that awesome fragmentum roadmap? :D
     
  17. twobob

    twobob

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    Ouch, sorry to hear that mate
     
    Last edited: Oct 28, 2015
  18. klund

    klund

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    yes 5.2.x is pretty hopeless so i reverted to Unity_5_1_3p3 wich works well.
    So please get back to work :)
     
  19. s0phist

    s0phist

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    I'm very happy with the shader effect in the editor, but after building I realized it requires .net 2.0 full instead of subset. This creates an unacceptable memory load for older iOS devices as we're right on the edge of our memory budget.

    Is there any chance we can use this shader with ".net 2.0 subset" enabled when building for iOS? Thanks!
     
  20. twobob

    twobob

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    something to do while we wait:


    I challenge someone to do:

    Arkhivrag


    Good LUCK!
     
  21. nasos_333

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  22. Arkhivrag

    Arkhivrag

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    Send Fragmentum purchase invoice number to vacuumshaders@gmail.com for farther custom support.



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  23. christougher

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    Fragmentum was my first asset store purchase when I started up with Unity earlier this year because it looks so stinking cool. I was wondering. Is it possible to have a 'reverse activator?' Basically lets say most everything is under global control and fragmented, but as the activator object approaches individual objects it actually causes the fragmentum influence to move towards zero. Thx. Anxiously awaiting Fragmentum 3. :D
     
  24. Arkhivrag

    Arkhivrag

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    For plane activator - you can just rotate it 180 degree and it will have invert effect.
    For sphere activator - use Activator Radius with negative value. Unity editor gizmo does not go into negative value so you have to manually type it inside inspector.



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  25. christougher

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    10 times more simple than I expected it to be! :)
     
  26. ksam2

    ksam2

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    Hi, is there any webplayer demo?
     
  27. Arkhivrag

    Arkhivrag

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    Only demo videos on the first page and this webplayer demo.
    Note, Fragmentum is not ready for Unity 5.

    And here teaser video for WIP version 3.0




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  28. twobob

    twobob

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    5.2.3f1 is out. FWIW. any helps with the o/s showstopper bugs?
     
  29. lazygunn

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    With 5.3 now out can we look forward to v3? Quite looking forward to it
     
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  30. twobob

    twobob

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    Now that 4 is officially discontinued is this a priority?

    Trust you are well Davit.
    Many thanks
     
  31. Arkhivrag

    Arkhivrag

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    I've decided to release Wireframe shader 2 first (began working while waiting Unity bug fixes in 5.3), after that will continue with Fragmentum.



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  32. Wim-Wouters

    Wim-Wouters

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    Really looking forward to the release of Fragmentum :)
     
  33. SpaceRay

    SpaceRay

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    Now it has been released Wireframe shader 2, so now is the turn to upgrade this Fragmentum, that I was going to buy but as it is now it does not convince me as the fragments are done in 2D, I mean that they look flat, like paper, I hope that in the possible upgrade you can make give them a more 3D look, at least "extrude" them in some way or whatever way you may think to avoid making them look 2D and not so flat

    I am seeing right and the fragmentation in the video is done in 3D shapes of what seems to be a wall?

    If yes, how would it be done? Will it be pre-fractured in 3D or will be dynamic or realtime?

    Great teaser and well done.

    Thanks and wish you the best for the work on this upgrade
     
    Last edited: Mar 9, 2016
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  34. Arkhivrag

    Arkhivrag

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    Some technical info about teaser video is here.



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  35. sythe

    sythe

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    So, now that Wireframe Shader 2 is out, will we see Fragmentum 3 soon? :)
     
  36. Flurgle

    Flurgle

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    Looks awesome. Does anyone know if this works with unity 5.4 beta?
     
  37. pixelsteam

    pixelsteam

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    Any status on Version 3?
     
  38. Arkhivrag

    Arkhivrag

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    Status: Paused.



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  39. Setmaster

    Setmaster

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    Hey Arkhivrag, I have 2 questions:
    Is the one in the asset store compatible with Unity 5?
    Does it support skinned meshes?
     
  40. yandrako

    yandrako

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    Hello Arkhivrag, any updates related with the asset? :)
     
  41. christougher

    christougher

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    Bump. Any news on update? Thx.
     
  42. SpaceRay

    SpaceRay

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    Hello, I was amazed and very surprised of the awesome version 3 teaser and how much better and quality it has on November 2015, now we are the at the end 2016, and still there is no news about this.

    On August it was told that it was paused, but now in December is not known if it is still paused, and is continued the work or not.

    thanks for any possible news and update

    happy new year
     
  43. davide445

    davide445

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    Me too interested to use the Fragmentum 3 for VFX on video creation with SLATE.
     
  44. DragonSix

    DragonSix

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    I'd like to know if the current version 2 can be made to work with Unity 5.

    I'm already a big user of Mesh Materializer, and I know how good your tools are. But it would be a shame if I bought something incompatible.
     
  45. davide445

    davide445

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    Asked to the developer and current release it's not ready for Unity 5. The question when will be was raised many times reading the previous posts, I understood no deadline is set so who knows.
    I'm personally looking for other alternatives, even if I will like more a Fragmentum 3 being available since I think it's the perfect solution for my needs.
     
  46. ethanwgross

    ethanwgross

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    just a fyi, this is listed as $1000000 in the unity asset store. : )
     
  47. christougher

    christougher

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    Hopefully that means a killer update is on the way... ;)
     
  48. Gua

    Gua

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    Interesting shader, but $1000000 is too much in my humble opinion ;)
     
  49. christougher

    christougher

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    Deprecated. :(
     
  50. Arkhivrag

    Arkhivrag

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    Unfortunately Unity does not allow publishers to temporarily disable or hide asset from the store.
    I do not want it to be sold until update is available.
    But will not refuse if someone decides to do such investment :).



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    Last edited: Feb 23, 2017
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