[FPS][SciFi] (No name yet)

Discussion in 'Works In Progress' started by aixaix, Feb 14, 2012.

?

How often should i update?

Poll closed Feb 23, 2012.
  1. Everyday

    6 vote(s)
    31.6%
  2. Once a week

    7 vote(s)
    36.8%
  3. Once per month

    4 vote(s)
    21.1%
  4. Twice a week

    0 vote(s)
    0.0%
  5. Twice per month

    2 vote(s)
    10.5%
  1. aixaix

    aixaix

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    ABOUT THE GAME
    It takes place place in 2329. The human race is in danger, since the scientists developed the way to travel faster than light.

    WEBPLAYER
    NOTE: Only webplayer updates within every update!
    Webplayer

    STANDALONE
    Coming Soon!

    SCREENSHOTS
    [​IMG]
    [​IMG]
    [​IMG]

    Code (csharp):
    1.  
    2. Changelog:
    3.     First release! Alpha 1.0 (17.04.2012):'
    4.        NOTE: Actually not the first, just the start of logging.
    5.  
    Thank you,
    Aix.
    Last edited: Apr 17, 2012
  2. Schlumpfsack

    Schlumpfsack

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    while you make good progress....why do you open up another thread for the same project again?
  3. aixaix

    aixaix

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    I neede to change the thread title, but i wasn't able to, im sorry... this thread will stay!
  4. Heu

    Heu

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    Looking great so far, a bit buggy but im sure you'll be able to fix them.
  5. aixaix

    aixaix

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    If you notice any bugs, please tell me so i could try to get rid of them.
  6. aixaix

    aixaix

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    OK, adding the vote to this thread.
  7. aixaix

    aixaix

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    Addad a picture to the thread of the gun model im working on right now.
  8. aixaix

    aixaix

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    I might not do anything new this week, I might even downgrade it as i'll go from java to c# as ppl say it better...
    So i have to rescript everything.
  9. Fishman92

    Fishman92

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    Fixed.
    Also, there aren't many advantages in going from c#. They both do the same stuff in Unity.
  10. aixaix

    aixaix

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    Oh, ok.
    Then i probably stay on Javascript.
    So i Think im gonna add some more Interactables this week and more.
  11. ivanzu

    ivanzu

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    There is no difference between C# and unity script I would rather say that unity script is better because it was made for unity.If you want to learn C++ later then I would recommend you to learn C#.
  12. aixaix

    aixaix

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    Yeah, im not gonna go over to c#.
    But i have a question to you guys, should i add multiplayer?
  13. Warrior1424

    Warrior1424

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    You should focus on the core mechanics more before jumping into multiplayer.
  14. aixaix

    aixaix

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    Yeah......
  15. Ben Massey

    Ben Massey

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    I think its a bit early to be talking about that, as mentioned above work on the core gameplay elements! You still have much to add
  16. aixaix

    aixaix

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    Ok. But i have an idea, should i add an ability to travel trought space as theres missions aroud the universe...?
  17. aixaix

    aixaix

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    I wont update this week... and if the Once per week gets the most vote, i'll Update every sunday!
  18. aixaix

    aixaix

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  19. aixaix

    aixaix

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    Will do the gun textures today, and will try to import it to the game :)

    Also i might continue working on the main menu effects :)

    Aix,
  20. aixaix

    aixaix

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    a little update!
  21. aixaix

    aixaix

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    Added Handgun ( should smooth it a little ) Named ZX - 34T
  22. aixaix

    aixaix

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    Fixed the shooting a little.
  23. aixaix

    aixaix

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    Added firing range!...
  24. SevenBits

    SevenBits

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    Nice job on your game aixaix.
  25. aixaix

    aixaix

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  26. aixaix

    aixaix

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    Map Update!1
  27. aixaix

    aixaix

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    Sorry, i have't updated lately...
    been working on my other project!
    this week, i will only stay on this one (Y)

    I also have a question... should i keep making the game this way, or i go over to zombie apocalypses kinda a game as i wanted to make one :)
  28. aixaix

    aixaix

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    Updated!
  29. aixaix

    aixaix

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    Epic update!
  30. Wolfos

    Wolfos

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    I like how the muzzle flash actually lights up the environment.
  31. aixaix

    aixaix

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    yeah, tho th light is kinda buggy with the assault rifle :) it sometimes shows half of it :)
  32. aixaix

    aixaix

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    May model some new stuff soon :)
  33. Sten

    Sten

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    Awesome!
  34. Trackpants

    Trackpants

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    I didn't really like the fact that the ladder automatically takes your character upwards. It also made for some very weird situations, running at the ladder flung me off into the air. The wall is only one sided as well, so I can walk through it from one side, but not the other. I'd recommend adding some recoil to the gun and maybe slowing the character movement down a little. Felt like I was moving too fast.
  35. aixaix

    aixaix

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    yeah, im thinking of slowing the movement.
    The ladder is a big bug right now :)
    yeah i should add some recoil :)
    the wall... its one sided cause it will excist in cenes where you're like inside of a room/house/spaceship and then you don't need the back of the wall :)
  36. SevenBits

    SevenBits

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    Very nice work altogether.
  37. aixaix

    aixaix

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