As we all know, Touch screen devices are very awkward to play games on. Most of the time we have to rely on using virtual thumb sticks where we have no Idea what position the thumb stick is in and whether we are actually touching it or not. Another thing that is irritating is that all General Purpose Mobile devices have one hardware configuration which is down to a single touch screen. This means there are no triggers or secondary controls that allow you thumbs to do one thing, and you fingers to do the other. As you can see, Android and iOS devices are very good at being crap Game Console's. it's are job to make them not very good (are things getting confusing? :/). I know that the main reason gameplay is sawn in half is because of the control scheme. We have to make a better way of doing things-are gameplay depends on it! My latest Project is Halo CORE (for obvious reason's I can't release it). I was thinking about these concept control schemes: One way was simply an "Auto Fire" mode. Where by, the cross hairs are placed over an enemy, the weapon auto fire's. this however isn't really all that flexible and limits the items the player can fire at. I have also though about using accelerometers for turning the player- the right thumb for action buttons and the left thumb for movement. I find that the game is less deployable this way, and more fidgety. I like to play games just before going bed or maybe I just want a rest- I won't beable to play my game this way. Another thought was to beable to "Sweep" the weapon. have a thumb stick on the bottom corner of the screen which the player can 'pop' out and sweep the weapon. Or simmular to the sweep method- Have a double decker thumb stick. the bottom half sweeps the weapon while the top half turns the player. if you have any other idea's it would be great to hear them.