Search Unity

Forward Rendering Terrain Shadows

Discussion in 'Shaders' started by silentslack, Aug 23, 2014.

  1. silentslack

    silentslack

    Joined:
    Apr 5, 2013
    Posts:
    393
    Hi,

    I'm using forward rendering and fullforwardshadows param to enable point/spot light shadows. This is working great except when applied to a terrain? Is there any reason for this and is there anyway round it?

    Thanks
     
  2. silentslack

    silentslack

    Joined:
    Apr 5, 2013
    Posts:
    393
    Anyone have any ideas on this one? I can get lightmapped shadows ok but no realtime. I'm interested in the dual lightmaps for forward rendering. I assume this will produce realtime shadows for near lightmaps?