forma.8 - an action adventure game for iOS

Discussion in 'Works In Progress' started by Skyrise, May 23, 2012.

  1. Skyrise

    Skyrise

    New Member

    Joined:
    Nov 3, 2005
    Messages:
    158
    Hi guys!

    We are a small wannabe indie developer studio based in Tourin, Italy. We are so small in fact that... we don't even have a proper name for now! Got to find one in the next couple of days...

    Anyway, we are developing an iOS action adventure game, directly aimed at the avid gamers crowd, with a nostalgic and essential graphic style and a unique control system. The game is running at 60fps on iPad 1+ and iPhone 4+/iPod touch, and at 30fps on the iPhone 3GS. We are aiming for constant 60 frames per second because, for a game, it's really worth it. Night and day.
    We are in pre alpha stage now, we have a 30 minute demo that we are polishing right now.

    Of course we are using Unity for the project, and some awesome extension from the assets store: Ragespline, Ragetools and Poolmanager.

    We'll post a video online as soon as possible, meanwhile enjoy some images and screenshots from the game!
    And give us feedback!

    Teaser image:
    [​IMG]

    Screenshots:
    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]


    This is our teaser website:
    http://www.forma8.net

    And if you like it:

    - follow the project on Twitter: https://twitter.com/forma_8

    - and on Facebook: http://www.facebook.com/forma8

    Thank you!
    Last edited: May 23, 2012
  2. TehWut

    TehWut

    Member

    Joined:
    Jun 18, 2011
    Messages:
    1,579
    Art looks fantastic! Great Job!


    I also haven't seen a genuine action - adventure game for quite a long time, this is awesome!
  3. SteveJ

    SteveJ

    Member

    Joined:
    Mar 26, 2010
    Messages:
    1,936
    This looks GREAT. Well done! Looking forward to seeing more.
  4. petey

    petey

    Member

    Joined:
    May 20, 2009
    Messages:
    770
    Really cool, reminds me a bit of another world :)
  5. MaDDoX

    MaDDoX

    Member

    Joined:
    Nov 10, 2009
    Messages:
    695
    Very hard to express in words how awesome it is to be able to provide tools that power such a work of art! Thus, I'm speechless.
    Just thanks for the kind mention :)
  6. Skyrise

    Skyrise

    New Member

    Joined:
    Nov 3, 2005
    Messages:
    158
    Thank you all for the kind words!

    When the graphic designer reads 'Another World', he's just overjoyed. It's one of our favourite game and it's a great source of inspiration.

    We'll keep you informed about the project, more screenshots and detail coming in the next few days. We'll have a Youtube trailer online soon. :)
  7. nofosu1

    nofosu1

    New Member

    Joined:
    Jan 13, 2011
    Messages:
    73
    Those images look gorgeous, will definitely keep an eye out for this one.
  8. pixelsteam

    pixelsteam

    Member

    Joined:
    May 1, 2009
    Messages:
    670
    Looks great. Please post a video..

    Great work on your RageTools Breno!!!!
  9. Heu

    Heu

    Member

    Joined:
    Feb 13, 2012
    Messages:
    234
    The art style looks very nice. So Simple.
  10. Skyrise

    Skyrise

    New Member

    Joined:
    Nov 3, 2005
    Messages:
    158
    Just a quick update on the project and some new screenshots: we're working on the particle system now. We are using particles heavily to add lots of detail and interactive elements in the scene.

    As you can see in the new screens, we have lots of aliens, glowing plants around. We don't want to spoil too much for now, but they are an integral part of the story of the game and an important gameplay element.

    Hope to have a movie of the game out on YouTube for monday!

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]
  11. fffMalzbier

    fffMalzbier

    Member

    Joined:
    Jun 14, 2011
    Messages:
    824
    Looking very nice.

    For what did you use Poolmanager ?
  12. impheris

    impheris

    Member

    Joined:
    Dec 30, 2009
    Messages:
    268
    Another World style jeje
    look nice really
    Last edited: May 30, 2012
  13. SevenBits

    SevenBits

    New Member

    Joined:
    Dec 26, 2011
    Messages:
    1,956
    Screens are great! Look forward to seeing more as well as maybe a demo.
  14. Skyrise

    Skyrise

    New Member

    Joined:
    Nov 3, 2005
    Messages:
    158
    Thank you!

    We use Poolmanager to pool almost everything: enemies, particles, sound effects and so on. Absolutely need to avoid instantiating and destroying on iOS. ;)

    The tool is great, easy to set up and play with.
  15. Skyrise

    Skyrise

    New Member

    Joined:
    Nov 3, 2005
    Messages:
    158
    Thanks! :)

    We love Another World, it was a great inspiration for the visual style of the project, although the game is very very different.

    We are in crunch mode now, the game is in alpha stage right now but we are finishing and polishing a demo to show very soon.
    We'll have more info and a couple of movies in the next few days. ;)
  16. impheris

    impheris

    Member

    Joined:
    Dec 30, 2009
    Messages:
    268
    yeah i know the game its diference, and im waiting for a demo;) at least a video :p look nice and fun...
  17. Lex_

    Lex_

    New Member

    Joined:
    Mar 7, 2012
    Messages:
    15
    I know I'd play it. *demo!*
  18. Skyrise

    Skyrise

    New Member

    Joined:
    Nov 3, 2005
    Messages:
    158
    Just a quick update on the project: we'll be showing the game in playable form ad E3 this week, in a booth OFMR4101 in the West Hall! :)
    If someone wants to try the game, chat a bit or nave a beer, just contact me. I'll be in Los Angeles for all the week. ;)
  19. Steffan Poulsen

    Steffan Poulsen

    New Member

    Joined:
    Dec 27, 2011
    Messages:
    115
    Wow, the aesthetics are superb, love the color scheme and the minimalist style! - I'm very much looking forward to more information, and maybe some videos showing the gameplay?
  20. Skyrise

    Skyrise

    New Member

    Joined:
    Nov 3, 2005
    Messages:
    158
    Some news and some screenshots! :)

    First, we're showing the game at E3 this week. If someone is in LA, I'm here all week showing the game, glad to have a chat and meets some indie developer!
    We have a space in a booth in West Hall: booth number OFMR4101, just drop by or send me an email: mauro@mixedbag.it or info@forma8.net.

    Then some new screenshots:

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    Hope to have a movie online soon!
  21. TehWut

    TehWut

    Member

    Joined:
    Jun 18, 2011
    Messages:
    1,579
    how did you go a about creating the levels? they look very natural and organic. modeling tool? something like Ragespline?
  22. Skyrise

    Skyrise

    New Member

    Joined:
    Nov 3, 2005
    Messages:
    158
    Ragespline and Ragetools. :)
    We use Illustrator to draw the levels and import it in Unity using Ragetools.
  23. Skyrise

    Skyrise

    New Member

    Joined:
    Nov 3, 2005
    Messages:
    158
  24. Skyrise

    Skyrise

    New Member

    Joined:
    Nov 3, 2005
    Messages:
    158
    Hi guys! First two movies of forma.8 online form E3!

    We'll try to have an official trailer online soon!

    Every feedback is appeciated!



    http://m.youtube.com/watch?v=rBiiB5EQEKo
    Last edited: Jun 8, 2012
  25. jeffweber

    jeffweber

    Member

    Joined:
    Dec 17, 2009
    Messages:
    235
    Very nice looking... even in motion. Very fluid looking. I'm very surprised with the number and size of the Rage "Shapes" you can get away with. Good to know.

    -Jeff
  26. Skyrise

    Skyrise

    New Member

    Joined:
    Nov 3, 2005
    Messages:
    158
    Ok, we are not dead! :)

    We worked on the project after E3, with the feedback we received we changed a lot of things and improved our tech a lot. We'll share a lot more information about the project from now on, and we'll an official trailer soon (I promise! This time for real! :) ).

    First, an advice for anyone using RageSpline on iOS: after extensive testing, we replaced the RageSpline basic shader with our own. All RageSplines are alpha blended, so on iOS if you use a lot of them covering all the screen, like us for our level, you'll have HUGE overdraw.
    We now use an opaque shader for all the spline that don't need to be transparent or semi transparent. Yes, you give up on the 'free' antialiasing, but on iOS is better to enable true antialiasing on all the scene, the PowerVR is that good at doing AA. ;)

    A new screens on iPad 3, WIP but with AA8X enabled, full retina display, 60fps. ;)
    Just open it at full resolution, I'll share some more complex scene later.

    [​IMG]

    We gave up on AA only on iPad 1 to have the 60fps.
  27. Skyrise

    Skyrise

    New Member

    Joined:
    Nov 3, 2005
    Messages:
    158
    Some more screeshots, taken by Andrea, our graphic designer and co-game designer. Lots of redesigned and improved stuff, everything is a lot more visually coherent, and we have some nasty, NASTY enemies... :)

    [​IMG]
    dark and mysterious conduits

    [​IMG]
    Doors and locks

    [​IMG]
    Dangerous foes and energy sources

    [​IMG]
    Caves and shields

    [​IMG]
    puzzles and annoying jumping creatures

    [​IMG]
    Big gear wheels and bombs

    If you are interested, out tigsource devlogs:

    http://forums.tigsource.com/index.php?topic=26194.0

    More hi resolution screenshots coming soon... ;)
  28. Skyrise

    Skyrise

    New Member

    Joined:
    Nov 3, 2005
    Messages:
    158
  29. Skyrise

    Skyrise

    New Member

    Joined:
    Nov 3, 2005
    Messages:
    158
    Some new update: we have finalized our save system, finalized some of the enemies models in our demo and we have a couple of new screenshots to share! :)

    [​IMG]
    A new friend...

    [​IMG]
    ...lots of nasty and bugging new friends!!

    [​IMG]
    Final design for our SuperFlower. Think of it as a Zelda heart container or a Metroid Energy tank: it boosts your total energy. And the plants is fully interactive and phisics driven. :)

    Last, we are the third more popular game on SlideDB!
    http://www.slidedb.com
    http://www.slidedb.com/games/forma8
  30. Skyrise

    Skyrise

    New Member

    Joined:
    Nov 3, 2005
    Messages:
    158
    Hi guys, big news coming soon!
    Meanwhile, a work in progress audio track for soundtrack of forma.8 from our music guru sound designer, Simone Fougnier:

    https://soundcloud.com/funi/forma8-wip

    Hope you enjoy it! :)
  31. n0mad

    n0mad

    Member

    Joined:
    Jan 27, 2009
    Messages:
    3,731
    Those color choices are fantastic ... Bravo.

    and yes, Another World / Flashback were the first words that came to my mind when I first saw the screens :)
  32. Skyrise

    Skyrise

    New Member

    Joined:
    Nov 3, 2005
    Messages:
    158
    Thank you very much! Hope to have the first trailer out soon (end of the week? ;)).
  33. Skyrise

    Skyrise

    New Member

    Joined:
    Nov 3, 2005
    Messages:
    158
  34. Gorlog

    Gorlog

    Member

    Joined:
    Jan 20, 2011
    Messages:
    189
    first awsome art simple things is the best!
    second gameplay and control awsome.

    best wish of luck :) u earn it guys
  35. Skyrise

    Skyrise

    New Member

    Joined:
    Nov 3, 2005
    Messages:
    158
    Thank you very much! :)
    We are working day and night to have something more ready to show (and to submit for PAX indie... ;)).

    BTW: been to Istanbul last year, loved it! :)
  36. Skyrise

    Skyrise

    New Member

    Joined:
    Nov 3, 2005
    Messages:
    158
    And finally, we have the first forma.8 trailer online!
    Hope you enjoy it!



    Also, we launched our new website, check it out!

    http://www.forma8.net
  37. Skyrise

    Skyrise

    New Member

    Joined:
    Nov 3, 2005
    Messages:
    158
    Last edited: Dec 23, 2012
  38. Skyrise

    Skyrise

    New Member

    Joined:
    Nov 3, 2005
    Messages:
    158
    A little update, after a ton of time.

    We are working hard on the game and finally we have set up a little office to work together on forma.8 (and our other project Futuridium) full time. Everything is going great, and we have now all the basic gameplay elements in place and fully functional. All the power ups and the different attacks are in place and working, we have a full autosave system, with different save slots, and a full in game map, with automapping. The game is really big, a lot bigger than we anticipated, and a map is a given.

    And now, a new gameplay video, form the first area of the game, thanks to the preview done by Alex Kunzelmann on Alex's Mobile Game Reviews.



    And a couple of new screenshots from the game:

    [​IMG]

    [​IMG]

    Again, thanks for following forma.8! We hope to share a lot more with the community in the future...
  39. AustinK

    AustinK

    New Member

    Joined:
    Dec 10, 2012
    Messages:
    88
    Congratulations on your success so far. The game is looking very good and interesting.
  40. Skyrise

    Skyrise

    New Member

    Joined:
    Nov 3, 2005
    Messages:
    158
    Thanks. :)

    It's a lot of work and we are only two, but we're really happy so far with the results. And Unity is a blast to work with!