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FMODasset folder not appearing.

Discussion in 'Editor & General Support' started by MattLightbound, Aug 13, 2014.

  1. MattLightbound

    MattLightbound

    Joined:
    Aug 13, 2014
    Posts:
    1
    Currently having trouble getting the FMODasset folder to exist when importing Banks.

    Status is:

    Using up to date versions of FMOD, UNITY and FMod unity integrator package.

    On Mac

    FMOD pluggin is installed into the unity project fine, been able to implement listener and emitters into UNITY.

    I have created the events in FMOD and attached them to Banks. I then Build in FMOD and export GUIDs.

    Then importing Banks into UNITY it allows for a partial import but I receive this message:

    An error occured while loading bank /Users/matthewlightbound/KoruAudiotest1/Assets/StreamingAssets/Score1.bank: ERR_INTERNAL
    An error occured that wasn't supposed to. Contact support.
    UnityEngine.Debug:LogError(Object)
    FMOD.Studio.UnityUtil:LogError(String) (at Assets/Plugins/FMOD/FMOD_StudioSystem.cs:58)
    FMODEditorExtension:LoadAllBanks() (at Assets/Plugins/FMOD/Editor/FMODEditorExtension.cs:677)

    This creats a streamingassets folder but no FMODassets folder.

    I would be grateful for any help!

    Thanks
     
  2. HoMeBoYErik

    HoMeBoYErik

    Joined:
    Mar 12, 2014
    Posts:
    23
    I have the same problem with Fmod Integration 1.5.04 and Unity 4.5.5p2.
    No FMODAssets folder is created when I import Banks
     
  3. jirisrey

    jirisrey

    Joined:
    Jun 3, 2014
    Posts:
    1
    Any luck figuring out why Unity isn't creating an FMODAsset folder?
     
  4. HoMeBoYErik

    HoMeBoYErik

    Joined:
    Mar 12, 2014
    Posts:
    23
    In general FMOD won't create any asset folder when it doesn't detect any event in your imported bank. Try to create an event in the MasterBank in FMOD Studio then build and generate the GUIDS. Then try to import again.