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Flat Texture

Discussion in 'Shaders' started by jerahya, Jul 1, 2015.

  1. jerahya

    jerahya

    Joined:
    May 21, 2015
    Posts:
    10
    Is there a way to make my model not shaded but still affected by the directional light? I have a very low poly models with baked AO texture using blender and giving my model extra shading from the directional light with standard diffuse texture makes all it's polygon stand out so I use unlit texture which is the look I wanted. But giving it unlit property means not getting any ambient making all model visible even when the scene is set to night. Does anyone know how to achieve this so all my models stay flat but still effected by light and maybe casting shadows aswell since unlit shaders doesn't cast any shadows.

    I'm asking this because I'm really not into shaders programming and simple things like this makes my head exploded.

    Cheers!

    Edit: Never mind, I'll do need a bit of shading in my scene for small lighting. I just have to edit my models removing polygon seams. How do you delete or close a thread?
     
    Last edited: Jul 1, 2015