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Fish Swarm Controlled by User

Discussion in 'Works In Progress - Archive' started by cherub, Jul 24, 2014.

  1. cherub

    cherub

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    Apr 26, 2006
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    493
  2. Velex

    Velex

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    May 28, 2014
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    Good job getting that ominous, alien feel to being underwater. Audio is immersive. The fish swarm looks difficult to program, but it really works! Awesome!

    Got anything grander for this gameplay to go into?

    The ascetics of the menu screen, I think, clash with the ascetics of the game. The red menu screen makes me think of gore. The word "toxic" I associate with green.
     
  3. cherub

    cherub

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    Apr 26, 2006
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    thanks. yeah it really is more of an experiment than a real game. hoping to use it in something real someday.
     
  4. Mister-D

    Mister-D

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    1,694
    i love your pipe models
     
  5. jesuspm

    jesuspm

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    Jun 15, 2014
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    It's very cool!
     
  6. xrm0

    xrm0

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    Feb 26, 2013
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    Very nice!
    Are you using some flocking behavior library or is it custom made?
     
  7. cherub

    cherub

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  8. casperjeff

    casperjeff

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  9. Jim_West

    Jim_West

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    Is it based on the BOIDS algorithm?
     
  10. cherub

    cherub

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    Apr 26, 2006
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    It is not. I just improvised until i got an effect that I liked.