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First try at lowpoly style art

Discussion in 'Works In Progress - Archive' started by HillmanB, Feb 1, 2015.

  1. HillmanB

    HillmanB

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    Feb 1, 2015
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    I am a designer for a living but I do flat for print and commercial type work...I wanted to try my hand at some lowpoly concept art for a game I have in the works. Any feedback and criticism is welcomed! :)

     
  2. Schneider21

    Schneider21

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    Feb 6, 2014
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    I like it! Though to be honest, the ground is the only part that looks low poly. The trees, sky, and wolf have a higher poly count feel to them, while still having that flat appearance.

    Looks good overall, though!
     
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  3. HillmanB

    HillmanB

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    Yeah I thought the same, however I really like the trees and wasn't sure how to properly say semi low poly haha...but yeah now that I think and look at it the trees are pretty intense poly count wise.
     
  4. theANMATOR2b

    theANMATOR2b

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    It all looks pretty nice, I especially like the coloring and tone. - though I bet that wolf is 3000 polys or more. That's considered mid-poly but it really doesn't matter too much.
    Wonder why you don't do this in 2D? Is there some core mechanic that requires 3D to work?
    Anyway - nice work.