First game - Reckless Driver: Urban

Discussion in 'Showcase' started by carking1996, Mar 8, 2011.

  1. carking1996

    carking1996

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    I've also edited the vehicle selection screen.

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  2. carking1996

    carking1996

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    First fully detailed building completed. It's nearly 10k tris but its GTA quality and will have lods.

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    Buildings modeled in Hexagon3D.
     
  3. Fishman92

    Fishman92

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    Would you be willing to pay for someone (that would be me) to do your GUI art? Not the scripting as such, but visually, to spruce it up a little?
     
  4. Duskling

    Duskling

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    I was deafened by the music.

    It is WAY to loud.
     
  5. sirenpro

    sirenpro

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    I couldn't find the "GO DRIVE" option at the select menu, took me a couple min. It kinda looks to just be part of the background. Other than that its looking good!
     
  6. carking1996

    carking1996

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    How much do you charge?
     
  7. MooseMouse

    MooseMouse

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    If you are using real-time shadows for the static stuff, that will waste your fps. You can use realtime shadows for the cars, but bake out lightmaps for the rest.
     
  8. carking1996

    carking1996

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    Problem is. I can't lightmap anything because there appears to be a problem when I try to that allows me not to lightmap anything.
     
  9. EricTheCoolDude

    EricTheCoolDude

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    I used to think I had that problem too but I managed to fix it just by making sure that every single lightmappable asset had the right checkboxes in. Try it.
     
  10. Fishman92

    Fishman92

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    Depends how much you need doing! :D PM me, and we could negotiate.
     
  11. carking1996

    carking1996

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    Just.. testing stuff. Car modeled in Hexagon3D. 21,000 tris atm. Scene also in hex 3d with 'fake' ambient occlusion.

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  12. wrm186

    wrm186

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    Nice car, however, I would turn down the 'reflectiveness' so the car isn't so shiny/reflective.

    I wax and buff my car all the time and never really get it that reflective (I'd like to though haha)

    Maybe add some decals, dirt/dust, or something to make it look not so new.

    Very good though, keep up the good work!
     
  13. wrm186

    wrm186

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    Also, not sure if you can or not in Hexagon, but maybe try lightmaping your map in it, instead of trying to do it in Unity.
     
  14. carking1996

    carking1996

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    Thanks for the suggestions! I have fixed the lighting some, bump maps are better now. And I have reduced the reflections. :)

    I might try that. :)
     
  15. carking1996

    carking1996

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    More updates on the car. Interior added. Spoiler added. Rear nearly completed. Windows have reflections finally. Just needs underbody completion.

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  16. carking1996

    carking1996

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    More stuff! More graphics experimenting!

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  17. i-tech

    i-tech

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  18. Fishman92

    Fishman92

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    Looking good, but it all looks a little flat. The car's too shiny too. Give the textures more contrast, and it'll look even better.
     
  19. carking1996

    carking1996

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    I will try those things, Fishman.

    Also, I've updated some shaders, etc. Added some shadows. :)

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  20. carking1996

    carking1996

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    Added some more stuffs. And new bump map, shader edits.

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  21. tatelax

    tatelax

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    WebPlayer link is 404
     
  22. carking1996

    carking1996

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    There is no webplayer.