Discussion in 'Showcase' started by carking1996, Mar 8, 2011.
I've also edited the vehicle selection screen.
First fully detailed building completed. It's nearly 10k tris but its GTA quality and will have lods.
Buildings modeled in Hexagon3D.
Would you be willing to pay for someone (that would be me) to do your GUI art? Not the scripting as such, but visually, to spruce it up a little?
I was deafened by the music.
It is WAY to loud.
I couldn't find the "GO DRIVE" option at the select menu, took me a couple min. It kinda looks to just be part of the background. Other than that its looking good!
How much do you charge?
If you are using real-time shadows for the static stuff, that will waste your fps. You can use realtime shadows for the cars, but bake out lightmaps for the rest.
Problem is. I can't lightmap anything because there appears to be a problem when I try to that allows me not to lightmap anything.
I used to think I had that problem too but I managed to fix it just by making sure that every single lightmappable asset had the right checkboxes in. Try it.
Depends how much you need doing! PM me, and we could negotiate.
Just.. testing stuff. Car modeled in Hexagon3D. 21,000 tris atm. Scene also in hex 3d with 'fake' ambient occlusion.
Nice car, however, I would turn down the 'reflectiveness' so the car isn't so shiny/reflective.
I wax and buff my car all the time and never really get it that reflective (I'd like to though haha)
Maybe add some decals, dirt/dust, or something to make it look not so new.
Very good though, keep up the good work!
Also, not sure if you can or not in Hexagon, but maybe try lightmaping your map in it, instead of trying to do it in Unity.
Thanks for the suggestions! I have fixed the lighting some, bump maps are better now. And I have reduced the reflections.
I might try that.
More updates on the car. Interior added. Spoiler added. Rear nearly completed. Windows have reflections finally. Just needs underbody completion.
More stuff! More graphics experimenting!
Looking good, but it all looks a little flat. The car's too shiny too. Give the textures more contrast, and it'll look even better.
I will try those things, Fishman.
Also, I've updated some shaders, etc. Added some shadows.
Added some more stuffs. And new bump map, shader edits.
WebPlayer link is 404
There is no webplayer.