First game - Reckless Driver: Urban

Discussion in 'Showcase' started by carking1996, Mar 8, 2011.

  1. Duskling

    Duskling

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    Well.... I clicked on free roam, and then It wouldnt let me select the color. I suppose it was already blue.

    I have been waiting on this "loading screen" for about 1 minute now.

    Is this even a loading screen?
  2. carking1996

    carking1996

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    The new version isn't up yet. Sorry. And it does let you select a color. It just doesn't show it yet. you just have to click it. the loading screen is fixed now. There's just no webplayer up yet. Sorry. I will show you guys a new webplayer when I make one. :)
  3. carking1996

    carking1996

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    New car in progress:

    [​IMG]
  4. carking1996

    carking1996

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  5. carking1996

    carking1996

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  6. carking1996

    carking1996

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    Uhm.. :/ No replies I guess?

    New car made! The name is the Karumaz 212F tuner-based car. It has a nice paintjob made by me and the design if 95% me, except the base car. But all the details like the lights and bodykit are designed by me and the kit is mercedes-inspired. :)

    [​IMG]
  7. EricTheCoolDude

    EricTheCoolDude

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    Where did the city go? Now it's just an endless highway... Weee. Also, why did you guys destroy the main menu? It looked great before! Now it looks horrible. The red gradient in the speedometer looks atrocious, by the way. Just keeping it black would work much better.
  8. carking1996

    carking1996

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    * The high is the start of the new more detailed city
    * The main menu will feature a fly-through of the city :)
    * The speedometer was just to be a placeholder so there would be one. :p
    Thanks for your comment!
  9. EricTheCoolDude

    EricTheCoolDude

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    About the highway.. Sure. It's the start of a new city but why would you remove the old city when you just have a highway finished for the new city? Surely the old blocky city would work better for testing.
  10. carking1996

    carking1996

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    True. But I have removed all the old city. And I don't want it back. lol
  11. carking1996

    carking1996

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    Thanks guys! I started the inner city myself. Textures are made from scratch by me in Paint.NET.

    [​IMG]
    [​IMG]
  12. JamesArndt

    JamesArndt

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    Hot damn the shader on that car is looking GOOD!
  13. carking1996

    carking1996

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    Thanks man! :D

    More progress on the city! I've laid out tons more roads. :)

    [​IMG]
  14. carking1996

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    Thanks guys! More updates! More roads and prototype buildings have been added. The buildings are just there just to know how I want them to look like in that area. I hope you guys like the progress! Oh, and this city is being modeled in Zmodeler.

    [​IMG]
    [​IMG]
  15. carking1996

    carking1996

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    Quick preview of the new hud. RPM meter and speedo almost done. ;)
    [​IMG]

    Oh, and yes, that's midtown madness 2's vacompact lol. Just testing traffic. haha It'll be removed soon.

    Also, the city is near roads completion. More buildings to model.
  16. carking1996

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    More progress on the AI traffic! I have modeled my own compact and sedan vehicles. The bus is just a placeholder and I will be modeling one soon. The sedan contains license plates that are randomly picked a texture from a folder. And the vehicles' bodies have a script that randomly picks from 10 colors and applies it to the vehicle. So, it basically works like mm2 and mm1 does traffic vehicle colors! Also, all the vehicles will contain a simple, 'nfs underground'-styled half3Dinterior. The vehicles also contain working tail-lights. :) Hope you like the progress!

    [​IMG]
    [​IMG]
    Above image, the buses got stuck. I'm reworking the buses, lol.
    [​IMG]
  17. Meltdown

    Meltdown

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    After selecting a car and click Go Drive I just see clouds.. nothing else..
  18. carking1996

    carking1996

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    There's no webplayer up of the current build.
  19. carking1996

    carking1996

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    Preview of a new car. Base by Mark(friend of mine), completed by me and textured by me. Seats and dash by Mark, everything else is my own. Hope you like!

    [​IMG]
  20. carking1996

    carking1996

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    Here's a few more pics of the car!

    [​IMG]
    [​IMG]
  21. carking1996

    carking1996

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    Another car nearly completed!

    [​IMG]
  22. carking1996

    carking1996

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    The yellow car is basically finished!

    [​IMG]
  23. carking1996

    carking1996

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    A lot of nice updates! Including a 100% new implementation of the selection menu! Also, a friend made a loading screen and I made the loading bar!

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  24. carking1996

    carking1996

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  25. runner

    runner

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    I had that hankerin to play midtown madness!

    If there was documentation i didn't read that or look

    Nice progress on the selection screen and the selection of auto's
    the vehicle movement control was responsive and i think i noticed a suspension chassis
    strange camera angle attempted to use orbit camera (nope)


    unfortunately no AI Traffic or traffic light changes
    Would have preferred some attention to prop details such as fire hydrants and textures on sky scrappers

    Still its progress keep hammering away!
  26. Meltdown

    Meltdown

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    I'm not a big fan of the camera view that you use for driving.
  27. carking1996

    carking1996

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    There's 4 camera views.

    Controls: Arrows: driving, Spacebar: Handbrake(needs tweaking), P for the Pause menu, and C for changing cameras! :) I will reupload a new webplayer sometime tomorrow approx 9 am my time(GMT -5). Thanks! :)

    Thanks guys! New menu design for the main menu! The buttons are not final, I repeat, the buttons are not final.

    [​IMG]
  28. carking1996

    carking1996

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    Also. More city progress. More detailed buildings with normal maps, etc. Ignore the mapping on some parts.

    [​IMG]
  29. runner

    runner

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    Main menu splash screen looks great except for the buttons maybe change them too gas pedals?

    please center webplayer

    * Noticed traffic light changes

    Didn't notice skyscraper detail textures
  30. carking1996

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    I hadn't updated the webplayer yet. I will do it ASAP after I get the pedal buttons made. :)
  31. jujunosuke

    jujunosuke

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    This is looking better and better.
    Good luck with your project.
  32. carking1996

    carking1996

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    Thanks!

    New roads. Webplayer not updated yet.

    [​IMG]
  33. carking1996

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    Video! I know, the culling needs to be fixed. :p

  34. Fishman92

    Fishman92

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    Nice to see some progress!
    Does the traffic obey lights and change direction and stuff?
  35. carking1996

    carking1996

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    Yes. They follow waypoints and stop behind other vehicles/trafficlights and have working taillights. :)
  36. Fishman92

    Fishman92

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    Nice.
  37. jujunosuke

    jujunosuke

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    Very nice work.
    I hope that in the future, there will be more slope or more diversity :D
    But i know that making a city is a very very long and hard job ;)
  38. carking1996

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    Thanks guys! I've implemented city options:

    *Snow, Fog, Rain, Clear
    *Noon, Morning, Evening, Night
    *Also traffic and ped options to be added soon.

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  39. runner

    runner

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    good progress man, Seems a shame the frame rate is suffering in the progress of using the effects be it Fog, Car headlights, particle effect shaders or the street lamps.
  40. carking1996

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    I get around 45-50 fps in the standalone exe. I need a way to reduce draw culls tho. :/
  41. carking1996

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    Just a little update on the headlights. They now have better looking glows and actual beams like real ones do in fog. :)

    [​IMG]
  42. carking1996

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    Update on the street lamp fixtures and lighting techniques. :)

    [​IMG]
  43. carking1996

    carking1996

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    Realtime lighting now. :)

    [​IMG]
  44. carking1996

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    Removed the road bump map. It had basically no effect anyways and was just eating up resources. Btw, any tips on getting the framerate up? :/

    [​IMG]
  45. Fishman92

    Fishman92

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    Are you usuing Unity Free?
  46. carking1996

    carking1996

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    Yes. So I cannot use deferred rendering, which sucks because that's how I could be able to use a heapload of lights..
  47. carking1996

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    Redid the road textures this morning.

    [​IMG]
  48. jujunosuke

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    One advice, you should really optimize your scene because i have a quite low framerate on my laptop. Maybe under 30 fps ?
    By viewing what's happen on the screen i should be able to see the content running at more than 200 fps IMHO.

    You can hide a lot of elements that are far away, like street lights and stuff like that.
    By the way, does Occlusion Culling work on Unity Indie ?
  49. carking1996

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    1. I'm doing all I can for the rendering.
    2. I'm using indie with the MH2 Occlusion culling system.
    3. I don't know what else I can do for the frame-rate. I've optimized my scripts a lot and I still get a
    low frame rate.
    4. I'm also using the Indie Shadow system, which also eats away the framerate by normally 10 fps.

    Any advice would be heavily appreciated. :)

    Also.. Final roads completed!

    [​IMG]
    Last edited: Mar 26, 2012
  50. carking1996

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    uhm. Bump i guess. :/