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Finished my very first game, looking for feedback!

Discussion in 'Made With Unity' started by totsboy, Jul 7, 2014.

  1. totsboy

    totsboy

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  2. Whiteleaf

    Whiteleaf

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    what's it about?
     
  3. casperjeff

    casperjeff

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    Congrats and KUDOS!

    I played (Android) -
    Nice simple UI - Took me a few tries to figure out that it was a 'simon says' type game...
    I like all the different 'twists' and 'powerup' changes....

    My REAL question is HOW did you get so many downloads and reviews?
    I mean - it's a neat game with neat replay value - but there are thousands of those on app store(s) that get lost in the shuffle...
    Any particular marketing trick you can share?
     
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  4. Gizrik

    Gizrik

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    I'm going to download it tomorrow. Looks fun though! Nice job!
     
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  5. returnesstrue

    returnesstrue

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    Good Job :)
     
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  6. totsboy

    totsboy

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    It's about following a given rule and trying to hit only the given color/shape, testing your reflexes and how fast you can think.
     
  7. totsboy

    totsboy

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    First of all, thank you for playing and for the feedback!
    Well, It doesn't have that many downloads, on Android it has near 2000 now. Mostly what I did was posting on facebook and twitter. Twitter has a very active community of developers and on facebook you can find groups that might be interested in the game.
    I did get A LOT more downloads on windows phone because the visibility is so much better.
     
  8. casperjeff

    casperjeff

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    Trust me - 2,000 is a LOT in this crazy world (without a formal marketing effort)- near 50 new games being published on google play store EVERY DAY!!! Kudos to you!

    Any helpful hints for building or publishing for windows phone? Do you need a separate Unity pro or windows 8 (unity) license? Any gotchas?
     
  9. Whiteleaf

    Whiteleaf

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    Sounds like an addictive game.
     
  10. totsboy

    totsboy

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    @casperjeff
    Thanks!
    Unity for windows phone is free, you just need a computer with windows 8 and a microsoft dev account, that costs $20 if I'm not mistaken.
    About publishing, just make sure you submit the promotional art when you submit the game, bacause unlike google or apple, they do put random games on featured spots, and that's how I got most of the downloads.

    @SilverGames
    That's the idea! :)
     
  11. totsboy

    totsboy

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