Search Unity

FBX model went wrong when import into unity.

Discussion in '2D' started by npiyadir, Feb 10, 2016.

  1. npiyadir

    npiyadir

    Joined:
    Feb 3, 2016
    Posts:
    2
    Hello everyone, this is my first thread here :)

    Normally I didn't use unity but I just work on project with my friends and have this problem. I made a model, combine all of it and then rig it and export as FBX from maya, but when my friend import it into unity both sword and shield appear in the back instead of front anyone know the reason this happen? because it's work fine in Maya

    Thx

     
  2. ColossalPaul

    ColossalPaul

    Unity Technologies

    Joined:
    May 1, 2013
    Posts:
    174
    Is it imported as 3D mesh or Sprites?
     
  3. npiyadir

    npiyadir

    Joined:
    Feb 3, 2016
    Posts:
    2
    He import it as 2D mesh
     
  4. ColossalPaul

    ColossalPaul

    Unity Technologies

    Joined:
    May 1, 2013
    Posts:
    174
    Meaning it is a Mesh asset rendered using a MeshRenderer + MestFilter?