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Fantastic Fires

Discussion in 'Assets and Asset Store' started by JeanSimonet, Jun 22, 2015.

  1. JeanSimonet

    JeanSimonet

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    Hello,
    We have just submitted a new asset to the Particle Systems category, called Fantastic Fires:
    https://www.assetstore.unity3d.com/#!/content/39390

    While it's in the queue to be approved, I figured I would post the video right here and open the discussion for feedback/suggestions.

    The effect doesn't actually use a lot of particles, or animation sheets. Most of the work is done in the shader itself (and a little bit of scripting as well).

    WebPlayer Demo here:
    http://yearseventeen.com/fireeffectshader/webplayerbuild.html
    Thanks!
     
    theANMATOR2b and Manny Calavera like this.
  2. imtrobin

    imtrobin

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    Nice, mobile friendly?
     
  3. JeanSimonet

    JeanSimonet

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    It's definitely meant to be, but I don't have a mobile dev environment set up to give you benchmark or anything like that. I can tell you that it works with SM3, and even runs on WebGL.
    WebGL build here: http://yearseventeen.com/FireEffectShaderGL/index.html
    (First Person Controls are a bit difficult, I think the webgl player isn't able to capture the mouse properly...)
     
    Last edited: Jun 26, 2015
  4. Dustin-Horne

    Dustin-Horne

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    Hmm... Asset store link doesn't work for some reason and I'm not able to find it when searching.
     
  5. imtrobin

    imtrobin

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    just build an apk for us to test
     
  6. Dustin-Horne

    Dustin-Horne

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    I'd be more than happy to test on Windows Phone 8.1 as well if you wanted to create a Windows Phone build.
     
  7. JeanSimonet

    JeanSimonet

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    @imtrobin I don't think you'll be able to move around in the scene, but at least you should see a bunch of fires on screen: http://yearseventeen.com/FireEffectShader.apk
    @Dustin Horne, It's still going through approval, sorry. I just tried building a Windows Phone 8.1 package, and apparently I need to be running Windows 8 to be able to do that.
     
  8. JeanSimonet

    JeanSimonet

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    Btw, @imtrobin Of course if it doesn't work or the performance sucks, please do let me know!
     
  9. Dustin-Horne

    Dustin-Horne

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    Ahh yes, because you need the Windows SDK. You could install Windows 10 on a virtual machine along with the 8.1 SDK and build it that way but that would be a lot of work.