Search Unity

  1. Unity Asset Manager is now available in public beta. Try it out now and join the conversation here in the forums.
    Dismiss Notice
  2. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  3. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

Extreme Overhead spikes in OpenGLCore (OSX)

Discussion in '5.4 Beta' started by aaronjbaptiste, Mar 18, 2016.

  1. aaronjbaptiste

    aaronjbaptiste

    Joined:
    Dec 4, 2012
    Posts:
    62
    The below is taken from a new project (Unity 5.4.010b) and a very simple scene using the default blocks.

    Overhead is 12ms+ and very unstable. Switching manually to OpenGL2 does not have this problem. Framerate is much more stable.



    Seems like it affects the Editor only, OSX build seems fine.

    OS: OSX Capitan

    Reported here: https://fogbugz.unity3d.com/default.asp?780955_qmmkchbim57ol50i
     
    MrEsquire likes this.
  2. Juho_Oravainen

    Juho_Oravainen

    Unity Technologies

    Joined:
    Jun 5, 2014
    Posts:
    42
    I was able to reproduce the issue in b10 and noticed that this has already been fixed in our latest code. However, also seems that the fix is not yet in the soon-to-be-released b11. So you'll have to wait for b12 to get rid of those overhead spikes.
     
    MrEsquire likes this.
  3. aaronjbaptiste

    aaronjbaptiste

    Joined:
    Dec 4, 2012
    Posts:
    62
    Thanks for the update. I'll check back then.
     
  4. aaronjbaptiste

    aaronjbaptiste

    Joined:
    Dec 4, 2012
    Posts:
    62
    Interestingly the Overhead is not there when Unity is set to "Open in low resolution".