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External resourcing???

Discussion in 'Scripting' started by EnsurdFrndship, Aug 31, 2014.

  1. EnsurdFrndship

    EnsurdFrndship

    Joined:
    Apr 17, 2010
    Posts:
    786
    Hello,
    I am developing a game that uses the, "Resources" folder (when "Resources.Load()" and "Resources.LoadAll()" is being used). For a published game, I noticed that whatever is stored in the "Resources" folder also gets published INTO the executable file. Is there any way that when a game gets published, I can also put ADDITIONAL resources in a resource folder (where the game reads those additional resources from that folder before running)?

    Thank you,
    Michael S. Lowe
     
  2. Polymorphik

    Polymorphik

    Joined:
    Jul 25, 2014
    Posts:
    599
  3. shaderop

    shaderop

    Joined:
    Nov 24, 2010
    Posts:
    942