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exporting populate characters from 3ds max

Discussion in 'Editor & General Support' started by donied, Jul 25, 2014.

  1. donied

    donied

    Joined:
    Apr 17, 2013
    Posts:
    18
    I have created populate characters in 3ds max. In max I have bakeed the characters.They still animate fine in MAX

    Exported to FBX and clicked on animation and bake animationin in the exporter dialog, Import the FBX file into unity. The characters don't animate

    Am I missing a step in Unity
     
  2. B_Veasey

    B_Veasey

    Joined:
    Jul 12, 2017
    Posts:
    14
    I would also like to know if this is possible (Unity 2017.1, max 2018).