Search Unity

Event-driven dialogs with a node-based editor

Discussion in 'Community Learning & Teaching' started by seldom, Feb 12, 2016.

  1. seldom

    seldom

    Joined:
    Dec 4, 2013
    Posts:
    118
    Hello,

    I wrote a minimalistic dialog system as a testcase for my graph editor, and it turned out pretty generic and useful. It's using Unity events for the dialog data, not just for the UI. That way, hooking up any code to dialog choices is as easy as it is for UI buttons. The project also illustrates the advantages of working with a node-based editor vs Unity's inspector when it comes to editing highly interlinked data.

    Here's the article about it.
    Here's all the code and a test scene on github.

    I hope you like it.