I am using a script by TheFaceGrabber; here's the errors and script. assets/Scripts/GameManager.cs(25,9): error CS1525: Unexpected symbol `}' Assets/Scripts/GameManager.cs(34,28): error CS1519: Unexpected symbol `else' in class, struct, or interface member declaration Assets/Scripts/GameManager.cs(36,39): error CS1519: Unexpected symbol `=' in class, struct, or interface member declaration Assets/Scripts/GameManager.cs(38,17): error CS0178: Invalid rank specifier: expected `,' or `]' Assets/Scripts/GameManager.cs(38,47): error CS8025: Parsing error NOTE: I already tried multiple ways to fix this and I couldn't see any problems Script: Code (CSharp): using UnityEngine; using System.Collections; using System.Collections.Generic; public class GameManager : MonoBehaviour { public List<Character> Characters = new List<Character>(); bool ShowCharWheel; public int SelectedCharacter; int LastCharacter; public static GameManager Instance; void Awake() { } // Use this for initialization void Start () { Instance = this; foreach (Character c in Characters) { c.Instance = Instantiate (c.PlayerPrefab, c.HomeSpawn.position, c.HomeSpawn.rotation) as GameObject; } ChangeCharacter (Characters [0]) } // Update is called once per frame void Update () { if (Input.GetKey (KeyCode.C)) { ShowCharWheel = true; } else { ShowCharWheel = false; } Characters [SelectedCharacter].Instance.GetComponent<PlayerController> ().CanPlay = true; Camera.main.GetComponent<SmoothFollow> ().target = Characters[SelectedCharacter].Instance.transform; } void ChangeCharacter(Character c) { SequenceManager.Instance.StartCoroutine ("DoCharSwitch", c); LastCharacter = SelectedCharacter; SelectedCharacter = Characters.IndexOf (c); Characters [LastCharacter].Instance.GetComponent<PlayerController> ().CanPlay = false; Characters [SelectedCharacter].Instance.GetComponent<PlayerController> ().CanPlay = true; Camera.main.GetComponent<SmoothFollow> ().target = Characters[SelectedCharacter].Instance.transform; } void OnGUI() { if (ShowCharWheel) { GUILayout.BeginArea(new Rect(Screen.width-64, Screen.height-192,64,192)); foreach(Character c in Characters) { if(GUILayout.Button(c.Icon,GUILayout.Width(64),GUILayout.Height(64))) { ChangeCharacter(c); } } GUILayout.EndArea(); } } } [System.Serializable] public class Character { public string Name; public Texture2D Icon; public GameObject PlayerPrefab; public GameObject Instance; public Transform HomeSpawn; }